// Update is called once per frame void Update() { P1 = GameObject.FindGameObjectWithTag("P1"); P2 = GameObject.FindGameObjectWithTag("P2"); //animP1 = P1.GetComponent<Animator>(); //animP2 = P2.GetComponent<Animator>(); GenerarPowerUp(); MoverGenerador(); //MainCam.transform.position = Vector3.Slerp(MainCam.transform.position, cameras[CurrentLevel].transform.position, t); for (int i = 0; i < spawns.Length; i++) { if (i == CurrentLevel) { spawns[i].SetActive(true); } else { spawns[i].SetActive(false); } } if (SceneChangeManager.freezCamera) { CameraCube.transform.position = Vector3.Lerp(CameraCube.transform.position, cameraPositions[CurrentLevel].position, t); } if (SceneChangeManager.cambioScena) { Debug.Log("CambaEscena"); HealManager.vidaP1 = HealManager.vidaMaxima; HealManager.vidaP2 = HealManager.vidaMaxima; spawn1 = spawns[CurrentLevel].transform.Find("spawnP1").transform.position; spawn2 = spawns[CurrentLevel].transform.Find("spawnP2").transform.position; generador.position = spawn1; rbGenerador.velocity = new Vector3(6, 0, 0); P1.transform.position = new Vector3(0, -100, 0); P2.transform.position = new Vector3(0, -100, 0); SceneChangeManager.cambioScena = false; if (currentPowerUp != null) { PowerUpsBase pb = currentPowerUp.GetComponent <PowerUpsBase>(); if (pb.isParented == false) { Destroy(currentPowerUp); } currentPowerUp = null; } Invoke("SpawnPlayers", 1.5f); } }
public void CogerPowerUp(GameObject objetoRecogido) { if (objetoRecogido.CompareTag("PowerUp") && powerUp == null) { PowerUpsBase pb = objetoRecogido.GetComponent <PowerUpsBase>(); if (pb.isParented == false) { powerUp = objetoRecogido.GetComponent <PowerUpsBase>(); canUse(false); } if (transform.tag == "P1" && powerUp != null) { powerUp.Coger(transform, "P2", controlPersonaje, emitter); } else { powerUp.Coger(transform, "P1", controlPersonaje, emitter); } } }