public JewelryItem(string id, string name, string description, string icon, int max_c, float weight, int bprice, int sprice, bool sellable, bool usable, JewelryType type, PowerUps add, SuitEffectInfo set) : base(id, name, description, icon, max_c, weight, bprice, sprice, sellable, usable) { /*if(icon.Contains("Icon/Item/Jewelry/Necklace/")) * { * StringBuilder sb = new StringBuilder(icon); * sb.Replace("Icon/Item/Jewelry/Necklace/", ""); * icon = sb.ToString(); * } * else if(icon.Contains("Icon/Item/Jewelry/Belt/")) * { * StringBuilder sb = new StringBuilder(icon); * sb.Replace("Icon/Item/Jewelry/Belt/", ""); * icon = sb.ToString(); * } * else if(icon.Contains("Icon/Item/Jewelry/Ring/")) * { * StringBuilder sb = new StringBuilder(icon); * sb.Replace("Icon/Item/Jewelry/Ring/", ""); * icon = sb.ToString(); * }*/ switch (type) { case JewelryType.Necklace: type_name = "项链"; /*Icon = "Icon/Item/Jewelry/Necklace/" + icon;*/ break; case JewelryType.Belt: type_name = "腰饰"; /*Icon = "Icon/Item/Jewelry/Belt/" + icon;*/ break; case JewelryType.Ring: type_name = "戒指"; /*Icon = "Icon/Item/Jewelry/Ring/" + icon;*/ break; } this.jewelry_Type = type; if (add != null) { power_Add = add.Clone(); } ItemType = ItemType.Jewelry; ItemTypeName = "首饰"; IsEqu = false; enchant = null; StackAble = false; suitEffect = set; }