private void OnCollisionEnter2D(Collision2D collision) { string collisionTag = collision.gameObject.tag; //IEnumerator coroutine = WaitForCollider(); if (objType == "star") { if (collisionTag != "Ground" && collisionTag != "Player") { colliderPU.enabled = false; } } //else if (objType == "mushroom") //{ // if (collisionTag == "Enemy") // { // colliderPU.enabled = false; // StartCoroutine(coroutine); // } //} if (collisionTag != "Block" && collisionTag != "Ground" && collisionTag != "Player" && colliderPU.enabled) //Mushroom turns around when hitting collidable object that is not player or ground { moveSpeed *= -1; } else if (collisionTag == "Player") { //Player gets power up if (objType == "mushroom") { trackerPU.isBig = true; } else if (objType == "flower") { trackerPU.isFlower = true; } else { trackerPU.isStar = true; } trackerScore.ScoreChecker(objType); trackerPU.TransformPlayer(); Destroy(gameObject); } }
public void DeathChecker() { if (trackerPU.isBig) { trackerPU.isBig = false; trackerPU.TransformPlayer(); } else if (!trackerPU.isBig) { Debug.Log("Mario is small"); audioSource = GameObject.FindGameObjectWithTag("Player").GetComponent <AudioSource>(); audioSource.clip = death; StartCoroutine("KillPlayer"); } }