private void SetPowerUp() { if (powerUps.Length == 0) { return; } int randomIndex = Random.Range(0, powerUps.Length); PowerUpScriptableObject randomPowerUp = powerUps[randomIndex]; GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerConfig>().AddPowerUp(randomPowerUp); }
public void AddPowerUp(PowerUpScriptableObject power) { powerUp = power; }