예제 #1
0
    void Moto()
    {
        type    = types.MOTO;
        powerUp = Instantiate(powerUp1) as PowerUpOn;
        powerUp.transform.SetParent(powerUpsContainer.transform);
        powerUp.transform.localScale    = Vector3.one;
        powerUp.transform.localPosition = Vector3.zero;
        powerUp.Init(10);

        character.OnSetHeroState(false);
        Events.OnChangeSpeed(2, true);
    }
예제 #2
0
    void Moto()
    {
        type = types.MOTO;
        powerUp = Instantiate(powerUp1) as PowerUpOn;
        powerUp.transform.SetParent(powerUpsContainer.transform);
        powerUp.transform.localScale = Vector3.one;
        powerUp.transform.localPosition = Vector3.zero;
        powerUp.Init(10);

        character.OnSetHeroState(false);
        Events.OnChangeSpeed(2, true);
    }