void Moto() { type = types.MOTO; powerUp = Instantiate(powerUp1) as PowerUpOn; powerUp.transform.SetParent(powerUpsContainer.transform); powerUp.transform.localScale = Vector3.one; powerUp.transform.localPosition = Vector3.zero; powerUp.Init(10); character.OnSetHeroState(false); Events.OnChangeSpeed(2, true); }
void Moto() { type = types.MOTO; powerUp = Instantiate(powerUp1) as PowerUpOn; powerUp.transform.SetParent(powerUpsContainer.transform); powerUp.transform.localScale = Vector3.one; powerUp.transform.localPosition = Vector3.zero; powerUp.Init(10); character.OnSetHeroState(false); Events.OnChangeSpeed(2, true); }