void OnLevelWasLoaded(int level) { if (level == 1) { GameObject go = Instantiate(headPrefab); head = go.GetComponent <HeadSegment>(); powerUpGenerator.Init(LevelSizeFactor); fieldManager.Init(LevelSizeFactor); uiManager.Init(); uiManager.UIBestScore.text = BestScore.ToString(); uiManager.UIScore.text = Score.ToString(); } }