public void InitialPowerUpdateResistance() { powerSupply.InitialPowerUpdateResistance(); foreach (KeyValuePair <IElectricityIO, HashSet <PowerTypeCategory> > Supplie in powerSupply.Data.ResistanceToConnectedDevices) { powerSupply.ResistanceInput(1.11111111f, Supplie.Key.GameObject(), null); ElectricalSynchronisation.NUCurrentChange.Add(Supplie.Key.InData.ControllingUpdate); } }