public void GivenValueStored_WhenGet_ThenValueRetrievedThroughAccessor() { var expected = "some_stored_string"; PlayerPrefs.SetString(TestKey, expected); var actual = valueAccessor.Get(); Assert.That(actual, Is.EqualTo(expected)); }
public void IncrementCounter() { var counter = accessor.Get() + 1; accessor.Set(counter); CounterChanged(counter); }
void Awake() { accessor = PowerPrefs.ForInt().KeyAccessor(KeyCounter); CounterChanged(accessor.Get()); }