public override void InitUIView() { base.InitUIView(); PowerObj.SetActive(false); UpdateInfo(); }
void SustainableEnergy() { FoodObj = GameObject.Find("FSlider"); WaterObj = GameObject.Find("WSlider"); PowerObj = GameObject.Find("PSlider"); if (FoodObj != null) { Slider FSlider = FoodObj.GetComponent <Slider>(); Slider WSlider = WaterObj.GetComponent <Slider>(); Slider PSlider = PowerObj.GetComponent <Slider>(); PSlider.value = Power; WSlider.value = Water; FSlider.value = Food; } }