private void OnPowerModeChanged(object sender, PowerModeChangedEventArgs e) { switch (e.Mode) { case PowerModes.Resume: downloader.Refresh(); break; } }
static HandlerRoutine _controlHandler = null; // Keeps it from getting garbage collected (and null exception) private static void OnPowerChange(Object sender, PowerModeChangedEventArgs pe) { Log.WriteSystemEventLog("MCEBuddy engine app OnPowerChange called by System, Event -> " + pe.Mode.ToString(), EventLogEntryType.Information); switch (pe.Mode) { case PowerModes.Resume: try { if (_pipeProxy.WithinConversionTimes()) // Resume only if we are within Conversion times else it will auto resume at the right time { _pipeProxy.SuspendConversion(false); // Resume } } catch (Exception e) { Log.WriteSystemEventLog("MCEBuddy engine app: Error trying to resume MCEBuddy " + e.ToString(), EventLogEntryType.Warning); } break; case PowerModes.Suspend: try { _pipeProxy.SuspendConversion(true); // suspend and buffers are flushed when suspended } catch (Exception e) { Log.WriteSystemEventLog("MCEBuddy engine app: Error trying to suspend MCEBuddy " + e.ToString(), EventLogEntryType.Warning); } break; case PowerModes.StatusChange: try { Log.WriteSystemEventLog("MCEBuddy engine app: Power Status Change Notification, Power Status -> " + System.Windows.Forms.SystemInformation.PowerStatus.PowerLineStatus.ToString(), EventLogEntryType.Information); if (System.Windows.Forms.SystemInformation.PowerStatus.PowerLineStatus == System.Windows.Forms.PowerLineStatus.Offline) // If we are on battery power { if (MCEBuddyConf.GlobalMCEConfig.GeneralOptions.suspendOnBattery) // If we are requested to Pause on battery power { _pipeProxy.SuspendConversion(true); // Suspend it } } else if (_pipeProxy.WithinConversionTimes()) // Resume only if we are within Conversion times else it will auto resume at the right time { _pipeProxy.SuspendConversion(false); // Resume it (assume A/C power) } } catch (Exception e) { Log.WriteSystemEventLog("MCEBuddy engine app: Error trying to change suspend mode on Power Event in MCEBuddy " + e.ToString(), EventLogEntryType.Warning); } break; } }
private void SystemEventsOnPowerModeChanged(object sender, PowerModeChangedEventArgs e) { switch (e.Mode) { case PowerModes.Suspend: kernel.Get <IMediaPlayerController>().Pause(); break; } }
private void systemEventsPowerModeChanged(object sender, PowerModeChangedEventArgs e) { if (!e.Mode.Equals(PowerModes.Resume)) { return; } shutdown(); initialize(); }
// Manage power events to switch on or off teh components private void PowerEventHandler(object sender, PowerModeChangedEventArgs e) { switch (e.Mode) { // Resuming the system case PowerModes.Resume: Log.Information("Hello again. I'm back to life!"); // If we have a Tv, try to power it on. Report if it fails. try { SamsungTv?.PowerOn(); } catch (CecException err) { Log.Error("Powering on TV set failed", err); } // If we have an Avr, try to power it on. Report if it fails. try { PioneerAvr?.PowerOnAsync(); } catch (AvrException err) { Log.Error("Powering on AVR failed", err); } break; // Suspending the system case PowerModes.Suspend: Log.Information("Have a good night. I'm falling asleep... "); // If we have a Tv, try to power it off. Report if it fails. try { SamsungTv?.PowerOff(); } catch (CecException err) { Log.Error("Powering off TV set failed", err); } // If we have an Avr, try to power it off. Report if it fails. try { PioneerAvr?.PowerOffAsync(); } catch (AvrException err) { Log.Error("Powering off AVR failed", err); } break; // Nothing to do case PowerModes.StatusChange: break; } }
/// <summary> /// Called when machine suspends, shuts down, etc. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { switch (e.Mode) { case PowerModes.Suspend: networkInterfaceSelector1.StopScan(); break; } }
// Listen for PowerMode change event private void OnPowerChange(object sender, PowerModeChangedEventArgs e) { switch (e.Mode) { case PowerModes.Resume: OnMonitorStateChange(); break; } }
private void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { if (e.Mode == PowerModes.Resume) { New.Dispose(); New = new Task(() => OnStart(null)); New.Start(); } }
void OnPowerChange(Object sender, PowerModeChangedEventArgs e) { switch (e.Mode) { case PowerModes.Suspend: Model.NoteMenuContext.SelectedNote.SaveNote(); break; } }
private static void OnPowerModeChanged(object sender, PowerModeChangedEventArgs e) { switch (e.Mode) { case PowerModes.Suspend: SaveConfiguration(); break; } }
private static void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { if (e.Mode == PowerModes.Resume) { Console.WriteLine("-----------------------I weak from resume--program.css"); form.reload(); } }
//void SystemEvents_EventsThreadShutdown(object sender, EventArgs e) //{ // UnregisterFromSystemEvents(); //} static void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { if (e.Mode == PowerModes.Resume) { Global.speech.engine.initialize(); Global.speech.LoadInitialGrammars(); Feedback.print("Resumed from standby.\r\n", Feedback.Status.story); } }
private static void OnPowerChange(object s, PowerModeChangedEventArgs e) { switch (e.Mode) { case PowerModes.Resume: Process.GetCurrentProcess().Suspend(); break; } }
void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { if (e.Mode != PowerModes.Resume) { return; // restart app on wakeup } Application.Restart(); Application.Exit(); }
void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { _logger.Info("Power mode changed to {0}", e.Mode); if (e.Mode == PowerModes.Resume) { _timerProvider.RestartTimers(); } }
private static void OnPowerChange(object s, PowerModeChangedEventArgs e) { switch (e.Mode) { case PowerModes.Resume: Restart(); break; } }
private void OnPowerModeChanged(object sender, PowerModeChangedEventArgs e) { // while(lock_flag) // { lock_flag = false; //Beep(0X5FF, 1000); //} }
void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { switch (e.Mode) { case PowerModes.Resume: GuiLogMessage("Computer resuming!", NotificationLevel.Info); ReexecuteSuspendedEditors(); break; case PowerModes.Suspend: GuiLogMessage("Computer suspending!", NotificationLevel.Info); //Stop all workspaces: runningEditorsOnSuspend = new List <IEditor>(); foreach (var editor in editorToFileMap.Keys) { if (editor.CanStop) { editor.Stop(); runningEditorsOnSuspend.Add(editor); } } break; case PowerModes.StatusChange: if (Settings.Default.StopWorkspaces) { Boolean isRunningOnBattery = (System.Windows.Forms.SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Offline); if (isRunningOnBattery) { if (!runOnBattery) { bool stopped = false; foreach (var editor in editorToFileMap.Keys) { if (editor.CanStop) { stopped = true; editor.Stop(); } } if (stopped) { GuiLogMessage("Power mode offline: Stopped workspaces to save power.", NotificationLevel.Info); } runOnBattery = true; } } else { runOnBattery = false; } } break; } }
private void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { if (e.Mode == PowerModes.Resume || e.Mode == PowerModes.Suspend) { lock (_suspendTimer) { _suspendTimer.Change(Timeout.Infinite, Timeout.Infinite); } } }
void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { if (e.Mode == PowerModes.Resume) { if (ResumeFromSleep != null) { ResumeFromSleep(this, EventArgs.Empty); } } }
private void WakeUpHandler(object sender, PowerModeChangedEventArgs e) { // clean up potentially stuck threads / reinitiate app if (e.Mode == PowerModes.Resume) { _log.Information(LogHelper.GetMethodName(this), "PC woke up - RESTART"); Application.Restart(); } }
private void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { //if (e.Mode == Microsoft.Win32.PowerModes.StatusChange) //{ // if (SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Offline) // { // MessageBox.Show("No Power, using Batery!", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning); // } //} }
private void OnPowerChange(object s, PowerModeChangedEventArgs e) { switch (e.Mode) { case PowerModes.Resume: nanoID = -1; NanoFind(); break; } }
private void OnPowerModeChanged(object sender, PowerModeChangedEventArgs e) { if (e.Mode != PowerModes.Suspend) { return; } _caseBeforePause = TrackedCase; TrackedCase = null; SetState(new StatePaused(this)); }
/// <summary> /// Handles the PowerModeChanged event of the SystemEvents control. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="PowerModeChangedEventArgs" /> instance containing the event data.</param> async void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { if (e.Mode == PowerModes.Resume && SystemEvent == SystemEvent.WakeFromSleep) { // This value is a bit arbitrary, but add a delay to help ensure network connections have been restored before running the task await Task.Delay(10000).ConfigureAwait(false); OnTriggered(); } }
void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { switch (e.Mode) { case PowerModes.Resume: Start(); break; case PowerModes.Suspend: Stop(); break; } Log.Write("P2pProxy is " + e.Mode, TypeMessage.Info); }
private void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { SetPowerStatus(); ShowPowerStatus(); if (Offline) { logger.Info("Shutting down Windows."); Utility.Shutdown(); } }
private void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { if (e.Mode == PowerModes.Resume) { if (SettingsManager.Get <bool>("searchForUpdatesAfterResume")) { doVersionCheck(false); } } }
void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e) { if (e.Mode == PowerModes.Resume) { for (int i = 0; i < data.Count; ++i) { data[i].OnPowerModeChange(); } } }
private void SystemEventsOnPowerModeChanged(object sender, PowerModeChangedEventArgs e) { if (e.Mode == PowerModes.Suspend) { Toggl.SetSleep(); } else if (e.Mode == PowerModes.Resume) { Toggl.SetWake(); } }