/*---------------------------------------------------- ON TRIGGER ENTER & EXIT ----------------------------------------------------*/ void OnTriggerEnter2D(Collider2D collider) { //Health if (collider.gameObject.tag == "Health") { if (playerStats.health < playerStats.maxHealth) { collider.gameObject.SetActive(false); playerStats.AlterHealth(1); playerAudio.Health(); } } //Power Expansion if (collider.gameObject.tag == "PowerExpansion") { collider.gameObject.SetActive(false); powerManager.EmptyOutPowerMeter(); powerManager.meterLength++; powerManager.InstantiatePowerMeter(); powerManager.AlterMaxPower(1); playerAudio.Power(); } }