public AncientMawdawc(Map.World world, PowerContext context, int AncientsID) : base(world, 90536, context.User, null) { Scale = 1.2f; //they look cooler bigger :) //TODO: get a proper value for this. this.WalkSpeed *= 5; SetBrain(new MinionBrain(this)); (Brain as MinionBrain).AddPresetPower(30592); //Weapon_Instant (Brain as MinionBrain).AddPresetPower(187092); //basic melee (Brain as MinionBrain).AddPresetPower(168827); //Seismic Slam //Only Active with Rune_C (Brain as MinionBrain).AddPresetPower(168828); //Weapon Throw //TODO: These values should most likely scale, but we don't know how yet, so just temporary values. Attributes[GameAttribute.Hitpoints_Max] = 20f; Attributes[GameAttribute.Hitpoints_Cur] = 20f; Attributes[GameAttribute.Attacks_Per_Second] = 1.0f; Attributes[GameAttribute.Damage_Weapon_Min, 0] = context.ScriptFormula(11) * context.User.Attributes[GameAttribute.Damage_Weapon_Min_Total, 0]; Attributes[GameAttribute.Damage_Weapon_Delta, 0] = context.ScriptFormula(13) * context.User.Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0]; Attributes[GameAttribute.Pet_Type] = 0x8; //Pet_Owner and Pet_Creator seems to be 0 (context.User as Player).InGameClient.SendMessage(new PetMessage() { Field0 = 0, Field1 = AncientsID, PetId = this.DynamicID, Field3 = 0x8, }); }
public AcidCloudSlime(Map.World world, PowerContext context, int SlimeID) : base(world, 120950, context.User, null) { Scale = 1.2f; //they look cooler bigger :) //TODO: get a proper value for this. this.WalkSpeed *= 5; SetBrain(new MinionBrain(this)); //TODO: These values should most likely scale, but we don't know how yet, so just temporary values. Attributes[GameAttribute.Hitpoints_Max_Total] = 20f; Attributes[GameAttribute.Hitpoints_Max] = 20f; Attributes[GameAttribute.Hitpoints_Total_From_Level] = 0f; Attributes[GameAttribute.Hitpoints_Cur] = 20f; Attributes[GameAttribute.Attacks_Per_Second_Total] = 1.0f; Attributes[GameAttribute.Damage_Weapon_Min_Total, 0] = context.ScriptFormula(11) * context.User.Attributes[GameAttribute.Damage_Weapon_Min_Total, 0]; Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0] = context.ScriptFormula(13) * context.User.Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0]; Attributes[GameAttribute.Pet_Type] = 0x8; //Pet_Owner and Pet_Creator seems to be 0 (context.User as Player).InGameClient.SendMessage(new PetMessage() { Field0 = 0, Field1 = SlimeID, PetId = this.DynamicID, Field3 = 0x8, }); }
public AncientTalic(Map.World world, PowerContext context, int AncientsID) : base(world, 90535, context.User, null) { Scale = 1.2f; //they look cooler bigger :) //TODO: get a proper value for this. this.WalkSpeed *= 3; SetBrain(new MinionBrain(this)); (Brain as MonsterBrain).AddPresetPower(30592); //Weapon_Instant (Brain as MonsterBrain).AddPresetPower(187092); //basic melee (Brain as MonsterBrain).AddPresetPower(168825); //Leap //Only Active with Rune_E (Brain as MonsterBrain).AddPresetPower(168830); //WhirlWind //TODO: These values should most likely scale, but we don't know how yet, so just temporary values. Attributes[GameAttribute.Hitpoints_Max_Total] = 20f; Attributes[GameAttribute.Hitpoints_Max] = 20f; Attributes[GameAttribute.Hitpoints_Total_From_Level] = 0f; Attributes[GameAttribute.Hitpoints_Cur] = 20f; Attributes[GameAttribute.Attacks_Per_Second_Total] = 1.0f; Attributes[GameAttribute.Damage_Weapon_Min_Total, 0] = context.ScriptFormula(11) * context.User.Attributes[GameAttribute.Damage_Weapon_Min_Total, 0]; Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0] = context.ScriptFormula(13) * context.User.Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0]; Attributes[GameAttribute.Pet_Type] = 0x8; //Pet_Owner and Pet_Creator seems to be 0 (context.User as Player).InGameClient.SendMessage(new PetMessage() { Field0 = 0, Field1 = AncientsID, PetId = this.DynamicID, Field3 = 0x8, }); }
//107031, 106731, 106749, 107067, 107107, 107112 public CorpseSpider(Map.World world, PowerContext context, int SpiderID) : base(world, 107031, context.User, null) { Scale = 1.2f; //they look cooler bigger :) //TODO: get a proper value for this. this.WalkSpeed *= 5; SetBrain(new MinionBrain(this)); (Brain as MinionBrain).AddPresetPower(30592); //melee_instant (Brain as MinionBrain).AddPresetPower(30005); //AINearby (Brain as MinionBrain).AddPresetPower(107103); //Spider_leap //TODO: These values should most likely scale, but we don't know how yet, so just temporary values. Attributes[GameAttribute.Hitpoints_Max] = 20f; Attributes[GameAttribute.Hitpoints_Cur] = 20f; Attributes[GameAttribute.Attacks_Per_Second] = 1.0f; Attributes[GameAttribute.Damage_Weapon_Min, 0] = context.ScriptFormula(16) * context.User.Attributes[GameAttribute.Damage_Weapon_Min_Total, 0]; Attributes[GameAttribute.Damage_Weapon_Delta, 0] = context.ScriptFormula(17) * context.User.Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0]; Attributes[GameAttribute.Pet_Type] = 0x8; //Pet_Owner and Pet_Creator seems to be 0 (context.User as Player).InGameClient.SendMessage(new PetMessage() { Field0 = 0, Field1 = SpiderID, PetId = this.DynamicID, Field3 = 0x8, }); }
//female ->123885 //male -> 169904 public MysticAllyMinion(Map.World world, PowerContext context, int MysticAllyID) : base(world, 123885, context.User, null) { Scale = 1.35f; //they look cooler bigger :) //TODO: get a proper value for this. this.WalkSpeed *= 5; SetBrain(new MinionBrain(this)); (Brain as MinionBrain).AddPresetPower(169081); //melee_instant (Brain as MinionBrain).AddPresetPower(169155); //Rune_aKick (Brain as MinionBrain).AddPresetPower(169325); //Rune_bWaveAttack (Brain as MinionBrain).AddPresetPower(169715); //Rune_cGroundPunch (Brain as MinionBrain).AddPresetPower(169728); //Rune_dAoeAttack //TODO: These values should most likely scale, but we don't know how yet, so just temporary values. Attributes[GameAttribute.Hitpoints_Max_Total] = context.ScriptFormula(0) * context.User.Attributes[GameAttribute.Hitpoints_Max_Total]; Attributes[GameAttribute.Hitpoints_Max] = context.ScriptFormula(0) * context.User.Attributes[GameAttribute.Hitpoints_Max_Total]; Attributes[GameAttribute.Hitpoints_Total_From_Level] = 0f; Attributes[GameAttribute.Hitpoints_Cur] = context.ScriptFormula(0) * context.User.Attributes[GameAttribute.Hitpoints_Max_Total]; Attributes[GameAttribute.Attacks_Per_Second_Total] = 1.0f; Attributes[GameAttribute.Damage_Weapon_Min_Total, 0] = context.ScriptFormula(1); //Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0] = context.ScriptFormula(13) * context.User.Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0]; Attributes[GameAttribute.Pet_Type] = 0x8; //Pet_Owner and Pet_Creator seems to be 0 (context.User as Player).InGameClient.SendMessage(new PetMessage() { Field0 = 0, Field1 = MysticAllyID, PetId = this.DynamicID, Field3 = 0x8, }); }
//107031, 106731, 106749, 107067, 107107, 107112 public CorpseSpider(Map.World world, PowerContext context, int SpiderID) : base(world, 107031, context.User, null) { Scale = 1.2f; //they look cooler bigger :) //TODO: get a proper value for this. this.WalkSpeed *= 5; SetBrain(new MinionBrain(this)); (Brain as MinionBrain).AddPresetPower(30592); //melee_instant (Brain as MinionBrain).AddPresetPower(30005); //AINearby (Brain as MinionBrain).AddPresetPower(107103); //Spider_leap //TODO: These values should most likely scale, but we don't know how yet, so just temporary values. Attributes[GameAttribute.Hitpoints_Max_Total] = 20f; Attributes[GameAttribute.Hitpoints_Max] = 20f; Attributes[GameAttribute.Hitpoints_Total_From_Level] = 0f; Attributes[GameAttribute.Hitpoints_Cur] = 20f; Attributes[GameAttribute.Attacks_Per_Second_Total] = 1.0f; Attributes[GameAttribute.Damage_Weapon_Min_Total, 0] = context.ScriptFormula(16) * context.User.Attributes[GameAttribute.Damage_Weapon_Min_Total, 0]; Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0] = context.ScriptFormula(17) * context.User.Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0]; Attributes[GameAttribute.Pet_Type] = 0x8; //Pet_Owner and Pet_Creator seems to be 0 (context.User as Player).InGameClient.SendMessage(new PetMessage() { Field0 = 0, Field1 = SpiderID, PetId = this.DynamicID, Field3 = 0x8, }); }
public ZombieDog(Map.World world, PowerContext context, int dogID) : base(world, 51353, context.User, null) { Scale = 1.35f; //TODO: get a proper value for this. this.WalkSpeed *= 3; SetBrain(new MinionBrain(this)); //TODO: These values should most likely scale, but we don't know how yet, so just temporary values. Attributes[GameAttribute.Hitpoints_Max_Total] = 20f; Attributes[GameAttribute.Hitpoints_Max] = 20f; Attributes[GameAttribute.Hitpoints_Total_From_Level] = 0f; Attributes[GameAttribute.Hitpoints_Cur] = 20f; Attributes[GameAttribute.Attacks_Per_Second_Total] = 1.0f; Attributes[GameAttribute.Damage_Weapon_Min_Total, 0] = context.ScriptFormula(11) * context.User.Attributes[GameAttribute.Damage_Weapon_Min_Total, 0]; Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0] = context.ScriptFormula(13) * context.User.Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0]; Attributes[GameAttribute.Pet_Type] = 0x8; //Pet_Owner and Pet_Creator seems to be 0 (context.User as Player).InGameClient.SendMessage(new PetMessage() { Field0 = 0, Field1 = dogID, PetId = this.DynamicID, Field3 = 0x8, }); }
public MirrorImageMinion(Map.World world, PowerContext context, int ImageID) : base(world, 98010, context.User, null) //male Mirror images { Scale = 1.2f; //they look cooler bigger :) //TODO: get a proper value for this. this.WalkSpeed *= 5; SetBrain(new MinionBrain(this)); //TODO: These values should most likely scale, but we don't know how yet, so just temporary values. Attributes[GameAttribute.Hitpoints_Max] = 20f; Attributes[GameAttribute.Hitpoints_Cur] = 20f; Attributes[GameAttribute.Attacks_Per_Second] = 1.0f; Attributes[GameAttribute.Damage_Weapon_Min, 0] = context.ScriptFormula(11) * context.User.Attributes[GameAttribute.Damage_Weapon_Min_Total, 0]; Attributes[GameAttribute.Damage_Weapon_Delta, 0] = context.ScriptFormula(13) * context.User.Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0]; Attributes[GameAttribute.Pet_Type] = 0x8; //Pet_Owner and Pet_Creator seems to be 0 (context.User as Player).InGameClient.SendMessage(new PetMessage() { Field0 = 0, Field1 = ImageID, PetId = this.DynamicID, Field3 = 0x8, }); }
public ZombieDog(Map.World world, PowerContext context, int dogID) : base(world, 51353, context.User, null) { Scale = 1.35f; //TODO: get a proper value for this. this.WalkSpeed *= 3; SetBrain(new MinionBrain(this)); //TODO: These values should most likely scale, but we don't know how yet, so just temporary values. Attributes[GameAttribute.Hitpoints_Max] = 20f; Attributes[GameAttribute.Hitpoints_Cur] = 20f; Attributes[GameAttribute.Attacks_Per_Second] = 1.0f; Attributes[GameAttribute.Damage_Weapon_Min, 0] = 5f; Attributes[GameAttribute.Damage_Weapon_Delta, 0] = context.ScriptFormula(13) * context.User.Attributes[GameAttribute.Damage_Weapon_Delta_Total, 0]; Attributes[GameAttribute.Pet_Type] = 0x8; //Pet_Owner and Pet_Creator seems to be 0 (context.User as Player).InGameClient.SendMessage(new PetMessage() { Field0 = 0, Field1 = dogID, PetId = this.DynamicID, Field3 = 0x8, }); }
//Changes creature with each rune, //RuneSelect(133741, 173827, 181748, 159098, 159102, 159144) public CompanionMinion(Map.World world, PowerContext context, int CompanionID) : base(world, 133741, context.User, null) { Scale = 1.2f; //they look cooler bigger :) //TODO: get a proper value for this. this.WalkSpeed *= 5; SetBrain(new MinionBrain(this)); (Brain as MinionBrain).AddPresetPower(169081); //melee_instant (Brain as MinionBrain).AddPresetPower(133887); //ChargeAttack //TODO: These values should most likely scale, but we don't know how yet, so just temporary values. Attributes[GameAttribute.Hitpoints_Max] = 20f; Attributes[GameAttribute.Hitpoints_Cur] = 20f; Attributes[GameAttribute.Attacks_Per_Second] = 1.0f; Attributes[GameAttribute.Damage_Weapon_Min, 0] = context.ScriptFormula(0) * context.User.Attributes[GameAttribute.Damage_Weapon_Min_Total, 0]; Attributes[GameAttribute.Pet_Type] = 0x8; //Pet_Owner and Pet_Creator seems to be 0 (context.User as Player).InGameClient.SendMessage(new PetMessage() { Field0 = 0, Field1 = CompanionID, PetId = this.DynamicID, Field3 = 0x8, }); }