protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { switch (powerStatus) { case PowerBroadcastStatus.ResumeSuspend: StartLog(); Log(powerStatus.ToString()); SwitchPower(true); EndLog(); break; case PowerBroadcastStatus.Suspend: StartLog(); Log(powerStatus.ToString()); SwitchPower(false); EndLog(); break; } return(true); }
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { TraceLog.TraceInfo("Power event: " + powerStatus.ToString()); switch (powerStatus) { case PowerBroadcastStatus.ResumeAutomatic: case PowerBroadcastStatus.ResumeCritical: case PowerBroadcastStatus.ResumeSuspend: try { TraceLog.TraceInfo("Resuming: power state " + powerStatus.ToString()); CollectorClient.Start(); UploadClient.Start(); } catch (Exception ex) { TraceLog.TraceException("OnPowerEvent: Caught exception, Resume processing aborted", ex); throw; } break; } return(base.OnPowerEvent(powerStatus)); }
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { eventLog.WriteEntry(powerStatus.ToString() + "しました"); switch (powerStatus) { case PowerBroadcastStatus.ResumeSuspend: start_working(); break; case PowerBroadcastStatus.Suspend: stop_working(); break; } return(true);//今起きているイベントを続行 }
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { debuglog.Info("OnPowerEvent:" + powerStatus.ToString()); switch (powerStatus) { case PowerBroadcastStatus.ResumeAutomatic: case PowerBroadcastStatus.ResumeCritical: case PowerBroadcastStatus.ResumeSuspend: debuglog.Info("RELOGIN "); runningFlag = 1; thr.Join(); OnStart(new string[] { }); return(true); } return(base.OnPowerEvent(powerStatus)); }
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { logger.Info(() => "Handling power event: " + powerStatus.ToString()); switch (powerStatus) { case PowerBroadcastStatus.ResumeAutomatic: case PowerBroadcastStatus.ResumeCritical: case PowerBroadcastStatus.ResumeSuspend: case PowerBroadcastStatus.QuerySuspendFailed: this.service.Continue(); break; case PowerBroadcastStatus.QuerySuspend: case PowerBroadcastStatus.Suspend: this.service.Pause(); break; } return(true); }
/// <summary> /// OnPowerEvent(): Useful for detecting power status changes, /// such as going into Suspend mode or Low Battery for laptops. /// </summary> /// <param name="power_status">The Power Broadcast Status /// (BatteryLow, Suspend, etc.)</param> protected override bool OnPowerEvent(PowerBroadcastStatus power_status) { _log.Info("Service power event detected = {0}.", power_status.ToString()); _log.Flush(); if (power_status == PowerBroadcastStatus.Suspend) { _collector.Stop(); } return base.OnPowerEvent(power_status); }
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { Log.WriteSystemEventLog("MCEBuddy OnPowerEvent called by System, Event -> " + powerStatus.ToString(), EventLogEntryType.Information); MCEBuddyConf.GlobalMCEConfig = new MCEBuddyConf(GlobalDefs.ConfigFile); // Update the settings for global objects switch (powerStatus) { case PowerBroadcastStatus.PowerStatusChange: // Something changed, lets find out if we are in battery mode or a/c mode try { Log.WriteSystemEventLog("Power Status Change Notification, Power Status -> " + System.Windows.Forms.SystemInformation.PowerStatus.PowerLineStatus.ToString(), EventLogEntryType.Information); if (System.Windows.Forms.SystemInformation.PowerStatus.PowerLineStatus == System.Windows.Forms.PowerLineStatus.Offline) // If we are on battery power { if (MCEBuddyConf.GlobalMCEConfig.GeneralOptions.suspendOnBattery) // If we are requested to Pause on battery power _pipeProxy.SuspendConversion(true); // Suspend it } else if (_pipeProxy.WithinConversionTimes()) // Resume only if we are within Conversion times else it will auto resume at the right time _pipeProxy.SuspendConversion(false); // Resume it (assume A/C power) } catch (Exception e) { Log.WriteSystemEventLog("Error trying to change suspend mode on Power Event in MCEBuddy " + e.ToString(), EventLogEntryType.Warning); } break; case PowerBroadcastStatus.QuerySuspend: // Can the system go into suspend mode? try { return _pipeProxy.AllowSuspend(); // Check if the engine is ready to go into suspend mode } catch (Exception e) { Log.WriteSystemEventLog("Error trying to get suspend permission from MCEBuddy " + e.ToString(), EventLogEntryType.Warning); return true; } case PowerBroadcastStatus.BatteryLow: // On battery low automatically suspend the conversion case PowerBroadcastStatus.Suspend: // System is being suspended, pause all activity and flush the buffers try { _pipeProxy.SuspendConversion(true); // suspend and buffers are flushed when suspended } catch (Exception e) { Log.WriteSystemEventLog("Error trying to suspend MCEBuddy " + e.ToString(), EventLogEntryType.Warning); } break; case PowerBroadcastStatus.ResumeAutomatic: // system resuming from suspend, resume MCEBuddy case PowerBroadcastStatus.ResumeCritical: case PowerBroadcastStatus.ResumeSuspend: try { if (_pipeProxy.WithinConversionTimes()) // Resume only if we are within Conversion times else it will auto resume at the right time _pipeProxy.SuspendConversion(false); // Resume } catch (Exception e) { Log.WriteSystemEventLog("Error trying to resume MCEBuddy " + e.ToString(), EventLogEntryType.Warning); } break; } return true; }
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { WriteLog(nameof(OnPowerEvent) + " status=" + powerStatus.ToString()); return(base.OnPowerEvent(powerStatus)); }
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { using (var eventLog = new TaskManagementEventLog()) { try { Trace.WriteLineIf(Tracing.Is.TraceVerbose, "powerStatus={0}".FormatWith(powerStatus.ToString("G"))); switch (powerStatus) { case PowerBroadcastStatus.QuerySuspend: OnPause(); break; case PowerBroadcastStatus.Suspend: OnStop(); break; case PowerBroadcastStatus.QuerySuspendFailed: case PowerBroadcastStatus.ResumeAutomatic: case PowerBroadcastStatus.ResumeCritical: case PowerBroadcastStatus.ResumeSuspend: if (null == Manager) { OnStart(Args); } else { OnContinue(); } break; } } catch (Exception exception) { eventLog.FailureOnPowerEvent(powerStatus); Trace.TraceError("{0}", exception); } } return false; }
/// <summary> /// This occurs when a power event was triggered. /// </summary> /// <param name="powerStatus">Indicates the system's power status</param> /// <returns>True if we are going to accept the query, otherwise false</returns> protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { try { Trace.WriteLine("On Power Event"); Trace.WriteLine(powerStatus.ToString()); } catch (Exception ex) { Trace.WriteLine(ex); } //When implemented in a derived class, the needs of your application determine what value to return. //For example, if a QuerySuspend broadcast status is passed, you could cause your application to //reject the query by returning false. return base.OnPowerEvent(powerStatus); }
public void FailureOnPowerEvent(PowerBroadcastStatus powerStatus) { WriteEvent(new EventInstance(0xC00003F9, 2, EventLogEntryType.Error), powerStatus.ToString("G")); }
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { using (var eventLog = new TaskManagementEventLog()) { try { Trace.WriteLineIf(Tracing.Is.TraceVerbose, "powerStatus={0}".FormatWith(powerStatus.ToString("G"))); switch (powerStatus) { case PowerBroadcastStatus.QuerySuspend: OnPause(); break; case PowerBroadcastStatus.Suspend: OnStop(); break; case PowerBroadcastStatus.QuerySuspendFailed: case PowerBroadcastStatus.ResumeAutomatic: case PowerBroadcastStatus.ResumeCritical: case PowerBroadcastStatus.ResumeSuspend: if (null == Manager) { OnStart(Args); } else { OnContinue(); } break; } } catch (Exception exception) { eventLog.FailureOnPowerEvent(powerStatus); Trace.TraceError("{0}", exception); } } return(false); }
/// <summary> /// OnPowerEvent(): Useful for detecting power status changes, /// such as going into Suspend mode or Low Battery for laptops. /// </summary> /// <param name="powerStatus">The Power Broadcase Status (BatteryLow, Suspend, etc.)</param> protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { LogEventInformation("MOTRd powerevent " + powerStatus.ToString()); return(base.OnPowerEvent(powerStatus)); }
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { Log.WriteSystemEventLog("MCEBuddy OnPowerEvent called by System, Event -> " + powerStatus.ToString(), EventLogEntryType.Information); MCEBuddyConf.GlobalMCEConfig = new MCEBuddyConf(GlobalDefs.ConfigFile); // Update the settings for global objects switch (powerStatus) { case PowerBroadcastStatus.PowerStatusChange: // Something changed, lets find out if we are in battery mode or a/c mode try { Log.WriteSystemEventLog("Power Status Change Notification, Power Status -> " + System.Windows.Forms.SystemInformation.PowerStatus.PowerLineStatus.ToString(), EventLogEntryType.Information); if (System.Windows.Forms.SystemInformation.PowerStatus.PowerLineStatus == System.Windows.Forms.PowerLineStatus.Offline) // If we are on battery power { if (MCEBuddyConf.GlobalMCEConfig.GeneralOptions.suspendOnBattery) // If we are requested to Pause on battery power { _pipeProxy.SuspendConversion(true); // Suspend it } } else if (_pipeProxy.WithinConversionTimes()) // Resume only if we are within Conversion times else it will auto resume at the right time { _pipeProxy.SuspendConversion(false); // Resume it (assume A/C power) } } catch (Exception e) { Log.WriteSystemEventLog("Error trying to change suspend mode on Power Event in MCEBuddy " + e.ToString(), EventLogEntryType.Warning); } break; case PowerBroadcastStatus.QuerySuspend: // Can the system go into suspend mode? try { return(_pipeProxy.AllowSuspend()); // Check if the engine is ready to go into suspend mode } catch (Exception e) { Log.WriteSystemEventLog("Error trying to get suspend permission from MCEBuddy " + e.ToString(), EventLogEntryType.Warning); return(true); } case PowerBroadcastStatus.BatteryLow: // On battery low automatically suspend the conversion case PowerBroadcastStatus.Suspend: // System is being suspended, pause all activity and flush the buffers try { _pipeProxy.SuspendConversion(true); // suspend and buffers are flushed when suspended } catch (Exception e) { Log.WriteSystemEventLog("Error trying to suspend MCEBuddy " + e.ToString(), EventLogEntryType.Warning); } break; case PowerBroadcastStatus.ResumeAutomatic: // system resuming from suspend, resume MCEBuddy case PowerBroadcastStatus.ResumeCritical: case PowerBroadcastStatus.ResumeSuspend: try { if (_pipeProxy.WithinConversionTimes()) // Resume only if we are within Conversion times else it will auto resume at the right time { _pipeProxy.SuspendConversion(false); // Resume } } catch (Exception e) { Log.WriteSystemEventLog("Error trying to resume MCEBuddy " + e.ToString(), EventLogEntryType.Warning); } break; } return(true); }
/// <summary> /// OnPowerEvent(): Useful for detecting power status changes, /// such as going into Suspend mode or Low Battery for laptops. /// </summary> /// <param name="powerStatus">The Power Broadcast Status /// (BatteryLow, Suspend, etc.)</param> protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { log.Debug(LogHelp.LogText($"OnPowerEvent...({powerStatus.ToString()})")); return(base.OnPowerEvent(powerStatus)); }
public void SuccessOnPowerEvent(PowerBroadcastStatus powerStatus) { WriteEvent(new EventInstance(0x000003EF, 2), powerStatus.ToString("G")); }
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus) { debuglog.Info("OnPowerEvent:" + powerStatus.ToString()); switch (powerStatus) { case PowerBroadcastStatus.ResumeAutomatic: case PowerBroadcastStatus.ResumeCritical: case PowerBroadcastStatus.ResumeSuspend: debuglog.Info("RELOGIN "); runningFlag = 1; thr.Join(); OnStart(new string[] { }); return true; } return base.OnPowerEvent(powerStatus); }