예제 #1
0
 private void ResolveCounterAnim(IAction p1a, IAction p2a, int momentIndex)
 {
     if (p1a.HasCounter())
     {
         PowUp.Add(Player1.Gradiator.Position);
     }
     if (p2a.HasCounter())
     {
         PowUp.Add(Player2.Gradiator.Position);
     }
 }
예제 #2
0
 public void ResetAnimation()
 {
     P1MoveAnimation     = false;
     P2MoveAnimation     = false;
     P1MoveFailAnimation = false;
     P2MoveFailAnimation = false;
     DamageParams.Clear();
     Slashes.Clear();
     Heal.Clear();
     PowUp.Clear();
 }