private void ResolveCounterAnim(IAction p1a, IAction p2a, int momentIndex) { if (p1a.HasCounter()) { PowUp.Add(Player1.Gradiator.Position); } if (p2a.HasCounter()) { PowUp.Add(Player2.Gradiator.Position); } }
public void ResetAnimation() { P1MoveAnimation = false; P2MoveAnimation = false; P1MoveFailAnimation = false; P2MoveFailAnimation = false; DamageParams.Clear(); Slashes.Clear(); Heal.Clear(); PowUp.Clear(); }