private void OnCollisionEnter2D(Collision2D collision)
    {
        GameObject          collider = collision.collider.gameObject;
        PotionEffectsScript pe       = collider.GetComponent <PotionEffectsScript>();

        if (pe != null)
        {
            switch (Type)
            {
            case PotionEffect.Agility:
                pe.ApplyAgility(Duration);
                break;

            case PotionEffect.Burning:
                pe.ApplyBurning(Duration);
                break;

            case PotionEffect.Frozen:
                pe.ApplyFrozen(Duration);
                break;

            case PotionEffect.Poison:
                pe.ApplyPoison(Duration);
                break;

            case PotionEffect.Strength:
                pe.ApplyStrength(Duration);
                break;
            }
            this.gameObject.SetActive(false);
        }
    }
    // Update is called once per frame
    void Update()
    {
        Collider2D[] colliders = Physics2D.OverlapBoxAll(new Vector2(gameObject.transform.position.x, gameObject.transform.position.y), new Vector2(collider.bounds.size.x / 2, collider.bounds.size.y / 2), AffectedLayer);
        for (int i = 0; i < colliders.Length; i++)
        {
            if ((AffectedLayer.value & (1 << colliders[i].gameObject.layer)) > 0)
            {
                PotionEffectsScript pe = colliders[i].GetComponent <PotionEffectsScript>();

                if (pe != null)
                {
                    switch (Type)
                    {
                    case PotionEffect.Agility:
                        pe.ApplyAgility(Duration);
                        break;

                    case PotionEffect.Burning:
                        pe.ApplyBurning(Duration);
                        break;

                    case PotionEffect.Frozen:
                        pe.ApplyFrozen(Duration);
                        break;

                    case PotionEffect.Poison:
                        pe.ApplyPoison(Duration);
                        break;

                    case PotionEffect.Strength:
                        pe.ApplyStrength(Duration);
                        break;
                    }
                    this.gameObject.SetActive(false);
                }
            }
        }
    }
 public override void OnFreeze() => pes.ApplyFrozen(3);