// Start is called before the first frame update void Start() { hasFire = false; Initialize(); PotUI potUI = Instantiate <PotUI>(potUIPrefab); potUI.Pot = this; audioSource = GetComponent <AudioSource>(); }
// Start is called before the first frame update void Start() { PotUI = gameObject.transform.parent.GetComponent <PotUI>(); ProgressBar.gameObject.SetActive(false); }