/// <summary> /// ツボの顔を変更する処理 /// </summary> public void ChangePotFace(PotStatus.PotFace faceType) { switch (faceType) { case PotStatus.PotFace.Normal: pot_status.setPotFace = PotStatus.PotFace.Normal; break; case PotStatus.PotFace.Angry: pot_status.setPotFace = PotStatus.PotFace.Angry; break; case PotStatus.PotFace.Sad: pot_status.setPotFace = PotStatus.PotFace.Sad; break; case PotStatus.PotFace.Smile: pot_status.setPotFace = PotStatus.PotFace.Smile; break; } PotFaceSpriteObj.sprite = potFaceSprites[(int)faceType]; }
/// <summary> /// ツボの顔変える処理 /// </summary> public void ChagePotFace(PotStatus.PotFace face) { pot_anim.gameObject.GetComponent <PotController>().ChangePotFace(face); }