예제 #1
0
 public override StateMachineClient GetPostureStateMachine(PostureInteractions interaction, Posture.GetStateMachineDelegate GetDefaultStateMachine)
 {
     switch (interaction)
     {
     case PostureInteractions.ReadBook:
         return(base.CurrentStateMachine);
     }
     return(base.GetPostureStateMachine(interaction, GetDefaultStateMachine));
 }
예제 #2
0
 public override StateMachineClient GetPostureStateMachine(PostureInteractions interaction, Posture.GetStateMachineDelegate GetInteractionStateMachine)
 {
     r_internal(_Actor);
     return(base.GetPostureStateMachine(interaction, GetInteractionStateMachine));
 }