public override StateMachineClient GetPostureStateMachine(PostureInteractions interaction, Posture.GetStateMachineDelegate GetDefaultStateMachine) { switch (interaction) { case PostureInteractions.ReadBook: return(base.CurrentStateMachine); } return(base.GetPostureStateMachine(interaction, GetDefaultStateMachine)); }
public override StateMachineClient GetPostureStateMachine(PostureInteractions interaction, Posture.GetStateMachineDelegate GetInteractionStateMachine) { r_internal(_Actor); return(base.GetPostureStateMachine(interaction, GetInteractionStateMachine)); }