public MultiPieceSong(params string[] songs) { foreach (string alpha in songs) { this.songs.Add(new Song(alpha)); } PostProcessing.Add((IUpdating)this); }
public Blurb() { PostProcessing.Add((IUpdating)this); if (showAll) { ShowAll(); } }
public BattleMenu() { PostProcessing.Add((IRequireResource)this); punch = new Button(); punch.Area = new Rectangle(19, 515, 125, 61); punch.OnMouseUp = delegate { }; jump = new Button(); jump.Area = new Rectangle(147, 515, 125, 61); jump.OnMouseUp = delegate { }; arms = new Button(); arms.Area = new Rectangle(274, 515, 125, 61); arms.OnMouseUp = delegate { currState = BMenuState.ARMS; }; magick = new Button(); magick.Area = new Rectangle(402, 515, 125, 61); magick.OnMouseUp = delegate { currState = BMenuState.SKILL; }; items = new Button(); items.Area = new Rectangle(529, 515, 125, 61); items.OnMouseUp = delegate { currState = BMenuState.ITEM; }; run = new Button(); run.Area = new Rectangle(657, 515, 125, 61); run.OnMouseUp = delegate { }; menu = new Menu(); menu.Add(punch); menu.Add(jump); menu.Add(arms); menu.Add(magick); menu.Add(items); menu.Add(run); }
public Room() { PostProcessing.Add((IRequireResource)this); PostProcessing.Add((INeedMoreInit)this); }
public GameObject() { PostProcessing.Add((IRequireResource)this); PostProcessing.Add((IUpdating)this); }
public BranchingBlurb() { PostProcessing.Add((INeedMoreInit)this); }
public LinearBlurb() { PostProcessing.Add((INeedMoreInit)this); }
public Item() { PostProcessing.Add((IRequireResource)this); }
public Song(string resname) { this.resname = resname; PostProcessing.Add((IRequireResource)this); }
public Menu() { PostProcessing.Add(this); }
public ADAMenu() { PostProcessing.Add((IRequireResource)this); item = new Button(); item.Area = new Microsoft.Xna.Framework.Rectangle(14, 362, 158, 42); item.OnMouseUp = delegate { if (currState == AMenuState.INV) { currState = AMenuState.NONE; } else { currState = AMenuState.INV; } }; stat = new Button(); stat.Area = new Microsoft.Xna.Framework.Rectangle(14, 409, 158, 42); stat.OnMouseUp = delegate { if (currState == AMenuState.STAT) { currState = AMenuState.NONE; } else { currState = AMenuState.STAT; } }; journal = new Button(); journal.Area = new Microsoft.Xna.Framework.Rectangle(14, 456, 158, 42); journal.OnMouseUp = delegate { }; skill = new Button(); skill.Area = new Microsoft.Xna.Framework.Rectangle(14, 503, 158, 42); skill.OnMouseUp = delegate { if (currState == AMenuState.SKILL) { currState = AMenuState.NONE; } else { currState = AMenuState.SKILL; } }; quit = new Button(); quit.Area = new Rectangle(14, 552, 158, 42); quit.OnMouseUp = delegate { StaticVars.inst.Exit(); }; menu = new Menu(); menu.Add(item); menu.Add(journal); menu.Add(skill); menu.Add(stat); menu.Add(quit); pktButtons = new Button[6]; // Scroll Left button pktButtons[0] = new Button(); pktButtons[0].Active = false; pktButtons[0].Visible = false; pktButtons[0].Area = new Rectangle(231, 55, 13, 19); pktButtons[0].OnMouseUp = delegate { if (pktCenter > 1) { pktCenter--; } if (pktCenter == 1) { pktButtons[0].Active = false; pktButtons[0].Visible = false; } pktButtons[5].Active = true; pktButtons[5].Visible = true; }; // Actual Tabs for (int i = 0; i < 4; i++) { pktButtons[i + 1] = new Button(); pktButtons[i + 1].Active = false; pktButtons[i + 1].Visible = false; pktButtons[i + 1].Area = new Rectangle(244 + (i * 121), 55, 121, 19); } pktButtons[1].OnMouseUp = delegate { if (currDragButton == -1) { currPkt = pktCenter - 1; StaticVars.player.Stats.Inv.Pockets[currPkt].Condense(); } else { if (StaticVars.player.Stats.Inv.Pockets[pktCenter - 1].Content.Contains <Item.Item>(null)) // Contains empty space... { Item.Item alpha = StaticVars.player.Stats.Inv.Pockets[currPkt][currDragButton]; StaticVars.player.Stats.Inv.Pockets[pktCenter - 1].Add(alpha); StaticVars.player.Stats.Inv.Pockets[currPkt][currDragButton] = null; } } currDragButton = -1; }; pktButtons[2].OnMouseUp = delegate { if (currDragButton == -1) { currPkt = pktCenter; StaticVars.player.Stats.Inv.Pockets[currPkt].Condense(); } else { if (StaticVars.player.Stats.Inv.Pockets[pktCenter].Content.Contains <Item.Item>(null)) // Contains empty space... { Item.Item alpha = StaticVars.player.Stats.Inv.Pockets[currPkt][currDragButton]; StaticVars.player.Stats.Inv.Pockets[pktCenter].Add(alpha); StaticVars.player.Stats.Inv.Pockets[currPkt][currDragButton] = null; } } currDragButton = -1; }; pktButtons[3].OnMouseUp = delegate { if (currDragButton == -1) { currPkt = pktCenter + 1; StaticVars.player.Stats.Inv.Pockets[currPkt].Condense(); } else { if (StaticVars.player.Stats.Inv.Pockets[pktCenter + 1].Content.Contains <Item.Item>(null)) // Contains empty space... { Item.Item alpha = StaticVars.player.Stats.Inv.Pockets[currPkt][currDragButton]; StaticVars.player.Stats.Inv.Pockets[pktCenter + 1].Add(alpha); StaticVars.player.Stats.Inv.Pockets[currPkt][currDragButton] = null; } } currDragButton = -1; }; pktButtons[4].OnMouseUp = delegate { if (currDragButton == -1) { currPkt = pktCenter + 2; StaticVars.player.Stats.Inv.Pockets[currPkt].Condense(); } else { if (StaticVars.player.Stats.Inv.Pockets[pktCenter + 2].Content.Contains <Item.Item>(null)) // Contains empty space... { Item.Item alpha = StaticVars.player.Stats.Inv.Pockets[currPkt][currDragButton]; StaticVars.player.Stats.Inv.Pockets[pktCenter + 2].Add(alpha); StaticVars.player.Stats.Inv.Pockets[currPkt][currDragButton] = null; } } currDragButton = -1; }; // Scroll Right button pktButtons[5] = new Button(); pktButtons[5].Active = false; pktButtons[5].Visible = false; pktButtons[5].Area = new Rectangle(728, 55, 13, 19); pktButtons[5].OnMouseUp = delegate { if (pktCenter < StaticVars.player.Stats.Inv.Pockets.Count - 3) { pktCenter++; } if (pktCenter == StaticVars.player.Stats.Inv.Pockets.Count - 3) { pktButtons[5].Active = false; pktButtons[5].Visible = false; } pktButtons[0].Active = true; pktButtons[0].Visible = true; }; itemButtons = new ItemButton[20]; for (int i = 0; i < 20; i++) { itemButtons[i] = new ItemButton(i, this); } }