void DrawSetting(int index) { QualitySettingPostprocessProfileSwitch.QualitySettingEntry setting = m_Target.settings[index]; GUILayout.FlexibleSpace(); if (m_Target.settings.Length > 1 && GUILayout.Button("Remove", GUILayout.Width(64))) { Undo.RecordObject(m_Target, "Removed quality setting " + QualitySettings.names[m_Target.settings[index].minimumQualitySetting]); ArrayUtility.RemoveAt(ref m_Target.settings, index); EditorUtility.SetDirty(m_Target); GetRemainingQualitySetting(); m_OpenedSettings = -1; } else { PostProcessProfile newProfile = EditorGUILayout.ObjectField("Profile", setting.profile, typeof(PostProcessProfile), false) as PostProcessProfile; if (newProfile != setting.profile) { Undo.RecordObject(m_Target, "Changed profile for setting " + QualitySettings.names[m_Target.settings[index].minimumQualitySetting]); setting.profile = newProfile; EditorUtility.SetDirty(m_Target); } PostProcessLayer.Antialiasing antiAliasing = (PostProcessLayer.Antialiasing)EditorGUILayout.EnumPopup("Antialiasing", setting.usedAntiAliasing); if (antiAliasing != setting.usedAntiAliasing) { Undo.RecordObject(m_Target, "Changed antialiasing method for setting " + QualitySettings.names[m_Target.settings[index].minimumQualitySetting]); setting.usedAntiAliasing = antiAliasing; EditorUtility.SetDirty(m_Target); } } }
private void renderAntialiasingSettings() { PostProcessLayer.Antialiasing mode = TexturesUnlimitedFXLoader.INSTANCE.CurrentProfile.AntiAliasing; AddEnumField("AntiAliasing Mode", ref mode); if (mode != TexturesUnlimitedFXLoader.INSTANCE.CurrentProfile.AntiAliasing) { TexturesUnlimitedFXLoader.INSTANCE.onAntiAliasingSelected(mode, true); } //TODO -- add parameters for the AA modes //if (mode == PostProcessLayer.Antialiasing.FastApproximateAntialiasing) //{ // //AddBoolField("FXAA Fast Mode", ref layer.fastApproximageAntialiasing.fastMode); // //AddBoolField("FXAA Keep Alpha", ref layer.fastApproximageAntialiasing.keepAlpha); //} }
private void NameTagCallback(bool active) { if (!(pp_layer == null)) { if (active) { previousSetting = pp_layer.antialiasingMode; pp_layer.antialiasingMode = PostProcessLayer.Antialiasing.None; } else { pp_layer.antialiasingMode = previousSetting; } } }
/// <summary> /// Loads the profile from the input configuration node. /// </summary> /// <param name="node"></param> public void LoadProfile(ConfigNode node) { ProfileName = node.GetStringValue("name"); HDREnabled = node.GetBoolValue("hdr", false); AntiAliasing = node.GetEnumValue("antialiasing", PostProcessLayer.Antialiasing.None); Settings.Clear(); ConfigNode[] effectNodes = node.GetNodes("EFFECT"); int len = effectNodes.Length; for (int i = 0; i < len; i++) { BuiltinEffect effect = effectNodes[i].GetEnumValue("name", BuiltinEffect.AmbientOcclusion); PostProcessEffectSettings set = TUFXProfileManager.CreateEmptySettingsForEffect(effect); set.enabled.Override(true); set.Load(effectNodes[i]); Settings.Add(set); } }
internal void onAntiAliasingSelected(PostProcessLayer.Antialiasing mode, bool updateProfile) { if (updateProfile && CurrentProfile != null) { Log.debug("Updated profile AA value to: " + mode); CurrentProfile.AntiAliasing = mode; } else if (updateProfile) { Log.exception("Profile was null when attempting to update AA mode."); } if (layer != null) { Log.debug("Updated post process layer AA value to: " + mode); layer.antialiasingMode = mode; } else { Log.exception("Layer was null when attempting to update AA mode."); } }
private void OnEnable() { m_PreviousQualitySetting = QualitySettings.GetQualityLevel(); m_Volume = GetComponent <PostProcessVolume>(); m_Layer = GetComponent <PostProcessLayer>(); if (m_Volume == null) { enabled = false; return; } if (m_Layer != null) { m_AntiAliasing = m_Layer.antialiasingMode; } m_OriginalProfile = m_Volume.sharedProfile; DoSwitch(); }
public void IntToAntiAliasingMode(int value) { AntiAliasingMode = (PostProcessLayer.Antialiasing)value; }
/// <summary> /// Updates antialiasing on the post processing layer /// </summary> /// <param name="option">The index of the option in the enum</param> public void UpdateAntiAlias(PostProcessLayer.Antialiasing option) { camLayer.antialiasingMode = option; prefs.Graphics.AntiAliasingMode = (int)option; }
private void AntiAliasingModeChanged(PostProcessLayer.Antialiasing value) { layer.antialiasingMode = value; }
public static void SetAntiAliasingMode(PostProcessLayer.Antialiasing antialiasingMode, string name = "") => FirstPostLayer(name).antialiasingMode = antialiasingMode;