private void StationConstructionToCursor()
    {
        RaycastHit hit;
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);

        if (Physics.Raycast(ray, out hit, 1000f, 1 << (int)ObjectLayers.Map))
        {
            possibleStation.gameObject.transform.position = hit.point;
            if (Input.GetMouseButtonUp(0))//Left click
            {
                Destroy(possibleStation.gameObject);

                GameObject station = possibleStation.stationConstructor.BuildStation(possibleStation.stationConstruction.stationType, hit.point);

                possibleStation.stationConstructor.GetComponent <ShipController>().BuildStation(station, !Input.GetKey(KeyCode.LeftShift), false);

                possibleStation = null;
                ObjectSelector.Instance.lockSelection = false;
            }
            else if (Input.GetMouseButtonUp(1))//right click
            {
                Destroy(possibleStation.gameObject);
                possibleStation = null;
                ObjectSelector.Instance.lockSelection = false;
            }
        }
    }
    private void SetStationConstructionButtonClickCallback(StationConstructor stationConstructor, GameObject button, StationConstruction stationConstruction)
    {
        button.GetComponent <Button>().onClick.AddListener(() =>
        {
            Vector3 spawnPosition = stationConstructor.gameObject.transform.position;

            GameObject stationPrefab = Spawner.Instance.dummyStationDictionary[stationConstruction.stationType];
            GameObject station       = Instantiate(stationPrefab, spawnPosition, Quaternion.identity);

            if (possibleStation != null)
            {
                Destroy(possibleStation.gameObject);
            }

            station.SetActive(true);
            FogOfWarUtility.SetRendering(true, station);
            possibleStation = new PossibleStationConstruction(station, stationConstruction, stationConstructor);
            ObjectSelector.Instance.lockSelection = true;
        });
    }