public void Catch(bool shouldUseWForIt, PossibleReticle Axe) { if (shouldUseWForIt && W.IsReady() && !Axe.isCatchingNow()) { W.Cast(); } Orbwalker.OrbwalkTo(Axe.Position); }
public void Catch(bool shouldUseWForIt, PossibleReticle Axe) { if (shouldUseWForIt && W.IsReady() && !Axe.isCatchingNow()) { W.Cast(); } DeathWalker.CustomOrbwalkMode = true; DeathWalker.deathWalkTarget(Axe.Position.Extend(player.Position, player.BoundingRadius - 100), DeathWalker.getBestTarget()); }