public void RepairObjectInteraction() { PossibleObjectInteractions.Add(ObjectInteractionType.Repair); }
public void PracticeObjectInteraction() { PossibleObjectInteractions.Add(ObjectInteractionType.Practice); }
public void RecordObjectInteraction() { PossibleObjectInteractions.Add(ObjectInteractionType.Record); }
public void PerformObjectInteraction() { PossibleObjectInteractions.Add(ObjectInteractionType.Perform); }