public void Update_SelectsLeftHand(bool rightHandInRange) { var min = PossessionStateSensor.MIN_HAND_DISTANCE; var player = new Player { LeftHand = { Position = new Vector3(min / 3, min / 3, min / 3) }, RightHand = { Position = rightHandInRange ? new Vector3(min / 2, min / 2, min / 2) : new Vector3(min, min, min) } }; var frame = new Frame { Match = { Status = GameStatus.Playing }, Disc = { Pose = { Position = new Vector3(0, 0, 0) } }, LastPossessionPlayer = player }; var sensor = new PossessionStateSensor(); // sensor.Update(frame); // Assert.AreEqual(player, sensor.Player); Assert.AreEqual(HandSide.Left, sensor.Hand); }
public void Update_NullIfNoLastPossessionPlayer() { var frame = new Frame { Match = { Status = GameStatus.Playing }, LastPossessionPlayer = null }; var sensor = new PossessionStateSensor(); // sensor.Update(frame); // Assert.IsNull(sensor.Player); Assert.IsNull(sensor.Hand); }
public void Update_NullIfNotPlaying(GameStatus status) { var frame = new Frame { Match = { Status = status } }; var sensor = new PossessionStateSensor(); // sensor.Update(frame); // Assert.IsNull(sensor.Player); Assert.IsNull(sensor.Hand); }
public void Update_NullIfDiscHasVelocity() { var player = new Player(); var frame = new Frame { Match = { Status = GameStatus.Playing }, Disc = { Velocity = new Vector3(1f, 1f, 1f) }, LastPossessionPlayer = player }; var sensor = new PossessionStateSensor(); // sensor.Update(frame); // Assert.IsNull(sensor.Player); Assert.IsNull(sensor.Hand); }