public static PositionMgSq LerpUnclamped(PositionMgSq a, PositionMgSq b, float t) { return(new PositionMgSq(Mathf.LerpUnclamped(a.Float, b.Float, t))); }
public static PositionMgSq Max(PositionMgSq a, PositionMgSq b) { return(new PositionMgSq(Mathf.Max(a.Float, b.Float))); }
public static PositionMgSq Clamp(PositionMgSq value, PositionMgSq min, PositionMgSq max) { return(new PositionMgSq(Mathf.Clamp(value.Float, min.Float, max.Float))); }
public static PositionMgSq Clamp01(PositionMgSq value) { return(new PositionMgSq(Mathf.Clamp01(value.Float))); }