예제 #1
0
    private void Update()
    {
        // This is for first movement in the sequence
        if (Input.GetKeyDown(KeyCode.A))
        {
            testList.PList[4].Rotation = -45;
            testList.PList[5].Rotation = -45;
            testList.PList[8].Rotation = 90;
            testList.PList[9].Rotation = 90;
            ObjectJoint.SetJoints(testList, GameObject.Find("Sphere"));
        }

        // This is for the second movement in the sequence (repeate this and 3)
        if (Input.GetKeyDown(KeyCode.S))
        {
            testList.PList[4].Rotation = 45;
            testList.PList[5].Rotation = 45;
            testList.PList[8].Rotation = -90;
            testList.PList[9].Rotation = -90;

            testList.PList[2].Rotation = -45;
            testList.PList[3].Rotation = -45;
            testList.PList[6].Rotation = 90;
            testList.PList[7].Rotation = 90;

            ObjectJoint.SetJoints(testList, GameObject.Find("Sphere"));
        }

        // Third movement in the sequence
        if (Input.GetKeyDown(KeyCode.D))
        {
            testList.PList[4].Rotation = -45;
            testList.PList[5].Rotation = -45;
            testList.PList[8].Rotation = 90;
            testList.PList[9].Rotation = 90;

            testList.PList[2].Rotation = 45;
            testList.PList[3].Rotation = 45;
            testList.PList[6].Rotation = -90;
            testList.PList[7].Rotation = -90;

            GameObject root = GameObject.Find("Sphere");
            root.transform.Translate(Vector3.left * Time.deltaTime * 100);
            ObjectJoint.SetJoints(testList, GameObject.Find("Sphere"));
        }


#if ServerTesting
        // Configuring the robot with server test
        if (Input.GetKeyDown(KeyCode.A))
        {
            RobotStructure test = ClientUDP <RobotStructure> .UDPSend(8888, testStructure);

            ConstructionManager.GenerateRobot(test);
            ObjectJoint.GetJoints(GameObject.Find("Sphere").GetComponent <ObjectJoint>().ChildObjectJoints, GameObject.Find("Sphere"));
        }

        // Moving the thing
        if (Input.GetKeyDown(KeyCode.Space))
        {
            PositionListCreator.CreateList(GameObject.Find("Sphere"), testList.PList);
            PositionList newList = ClientUDP <PositionList> .UDPSend(7777, testList);

            ObjectJoint.SetJoints(newList, GameObject.Find("Sphere"));
        }
#endif
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        // Creating the structure

        testStructure.RootJointID = 1;

        // Creating RootJoint
        Vector3      onePos        = new Vector3(0, 5, 0);
        Quaternion   oneRot        = new Quaternion(0, 0, 0, 0);
        Vector3      Axis          = new Vector3(0, 0, 1);
        float        Rotation      = 0;
        JointStorage jointStorage1 = MakeMethods.MakeJoint(onePos, oneRot, Axis, Rotation, isRoot: true);

        testStructure.JointDict.Add(1, jointStorage1);

        // Creating Link 1 (Body of the robot)
        Vector3     twoPos = new Vector3(0, 4, 0);
        Quaternion  defaultLinkRotation = new Quaternion();
        ObjectSpecs defaultSpecs        = MakeMethods.MakeShape("cube", 5, 1, 5);
        LinkStorage linkStorage1        = MakeMethods.MakeLink(twoPos, defaultLinkRotation, defaultSpecs);

        testStructure.LinkDict.Add(1, linkStorage1);

        // Creating legs (first set)
        Vector3     link2Pos     = new Vector3(2, 2, 2);
        ObjectSpecs defaultLeg   = MakeMethods.MakeShape("cube", 1, 2, 1);
        LinkStorage linkStorage2 = MakeMethods.MakeLink(link2Pos, defaultLinkRotation, defaultLeg);

        testStructure.LinkDict.Add(2, linkStorage2);

        Vector3     link3Pos     = new Vector3(2, 2, -2);
        LinkStorage linkStorage3 = MakeMethods.MakeLink(link3Pos, defaultLinkRotation, defaultLeg);

        testStructure.LinkDict.Add(3, linkStorage3);

        Vector3     link4Pos     = new Vector3(-2, 2, 2);
        LinkStorage linkStorage4 = MakeMethods.MakeLink(link4Pos, defaultLinkRotation, defaultLeg);

        testStructure.LinkDict.Add(4, linkStorage4);

        Vector3     link5Pos     = new Vector3(-2, 2, -2);
        LinkStorage linkStorage5 = MakeMethods.MakeLink(link5Pos, defaultLinkRotation, defaultLeg);

        testStructure.LinkDict.Add(5, linkStorage5);

        // Creating Joint 2
        Vector3      threePos      = new Vector3(2, 3, 2);
        Quaternion   threeRot      = new Quaternion(0, 0, 0, 0);
        Vector3      threeAxis     = new Vector3(0, 0, 1);
        float        threeRotation = 0;
        JointStorage jointStorage2 = MakeMethods.MakeJoint(threePos, threeRot, threeAxis, threeRotation);

        testStructure.JointDict.Add(2, jointStorage2);

        // Creating Joint 3
        Vector3      fourPos       = new Vector3(2, 3, -2);
        Quaternion   fourRot       = new Quaternion(0, 0, 0, 0);
        Vector3      fourAxis      = new Vector3(0, 0, 1);
        float        fourRotation  = 0;
        JointStorage jointStorage3 = MakeMethods.MakeJoint(fourPos, fourRot, fourAxis, fourRotation);

        testStructure.JointDict.Add(3, jointStorage3);

        // Creating Joint 4
        Vector3      fivePos       = new Vector3(-2, 3, 2);
        Quaternion   fiveRot       = new Quaternion(0, 0, 0, 0);
        Vector3      fiveAxis      = new Vector3(0, 0, 1);
        float        fiveRotation  = 0;
        JointStorage jointStorage4 = MakeMethods.MakeJoint(fivePos, fiveRot, fiveAxis, fiveRotation);

        testStructure.JointDict.Add(4, jointStorage4);

        // Creating Joint 5
        Vector3      sixPos        = new Vector3(-2, 3, -2);
        Quaternion   sixRot        = new Quaternion(0, 0, 0, 0);
        Vector3      sixAxis       = new Vector3(0, 0, 1);
        float        sixRotation   = 0;
        JointStorage jointStorage5 = MakeMethods.MakeJoint(sixPos, sixRot, sixAxis, sixRotation);

        testStructure.JointDict.Add(5, jointStorage5);

        // Creating Knee Joints (need to switch axis rotation)
        Vector3      kneeOnePos                = new Vector3(2, 1, 2);
        Quaternion   defaultKneeRotation       = new Quaternion(0, 0, 0, 0);
        Vector3      kneeRotationAxis          = new Vector3(0, 0, 1);
        float        defaultKneeRotationAmount = 0;
        JointStorage kneeOneStorage            = MakeMethods.MakeJoint(kneeOnePos, defaultKneeRotation, kneeRotationAxis, defaultKneeRotationAmount);

        testStructure.JointDict.Add(6, kneeOneStorage);

        Vector3      kneeTwoPos     = new Vector3(2, 1, -2);
        JointStorage kneeTwoStorage = MakeMethods.MakeJoint(kneeTwoPos, defaultKneeRotation, kneeRotationAxis, defaultKneeRotationAmount);

        testStructure.JointDict.Add(7, kneeTwoStorage);

        Vector3      kneeThreePos     = new Vector3(-2, 1, 2);
        JointStorage kneeThreeStorage = MakeMethods.MakeJoint(kneeThreePos, defaultKneeRotation, kneeRotationAxis, defaultKneeRotationAmount);

        testStructure.JointDict.Add(8, kneeThreeStorage);

        Vector3      kneeFourPos     = new Vector3(-2, 1, -2);
        JointStorage kneeFourStorage = MakeMethods.MakeJoint(kneeFourPos, defaultKneeRotation, kneeRotationAxis, defaultKneeRotationAmount);

        testStructure.JointDict.Add(9, kneeFourStorage);

        // Creating Final Leg Links
        Vector3     shinLeg1Pos     = new Vector3(2, -0.5f, 2);
        LinkStorage shinLeg1Storage = MakeMethods.MakeLink(shinLeg1Pos, defaultLinkRotation, defaultLeg);

        testStructure.LinkDict.Add(6, shinLeg1Storage);

        Vector3     shinLeg2Pos     = new Vector3(2, -0.5f, -2);
        LinkStorage shinLeg2Storage = MakeMethods.MakeLink(shinLeg2Pos, defaultLinkRotation, defaultLeg);

        testStructure.LinkDict.Add(7, shinLeg2Storage);

        Vector3     shinLeg3Pos     = new Vector3(-2, -0.5f, 2);
        LinkStorage shinLeg3Storage = MakeMethods.MakeLink(shinLeg3Pos, defaultLinkRotation, defaultLeg);

        testStructure.LinkDict.Add(8, shinLeg3Storage);

        Vector3     shinLeg4Pos     = new Vector3(-2, -0.5f, -2);
        LinkStorage shinLeg4Storage = MakeMethods.MakeLink(shinLeg4Pos, defaultLinkRotation, defaultLeg);

        testStructure.LinkDict.Add(9, shinLeg4Storage);

        // Childrening from the root
        jointStorage1.ChildrenLink = 1;
        jointStorage1.ChildrenJoints.Add(2);
        jointStorage1.ChildrenJoints.Add(3);
        jointStorage1.ChildrenJoints.Add(4);
        jointStorage1.ChildrenJoints.Add(5);

        jointStorage2.ChildrenLink = 2;
        jointStorage2.ChildrenJoints.Add(6);

        jointStorage3.ChildrenLink = 3;
        jointStorage3.ChildrenJoints.Add(7);

        jointStorage4.ChildrenLink = 4;
        jointStorage4.ChildrenJoints.Add(8);

        jointStorage5.ChildrenLink = 5;
        jointStorage5.ChildrenJoints.Add(9);

        kneeOneStorage.ChildrenLink   = 6;
        kneeTwoStorage.ChildrenLink   = 7;
        kneeThreeStorage.ChildrenLink = 8;
        kneeFourStorage.ChildrenLink  = 9;


        // Childrening to the main body
        jointStorage2.ParentLink    = 1;
        jointStorage3.ParentLink    = 1;
        jointStorage4.ParentLink    = 1;
        jointStorage5.ParentLink    = 1;
        kneeOneStorage.ParentLink   = 2;
        kneeTwoStorage.ParentLink   = 3;
        kneeThreeStorage.ParentLink = 4;
        kneeFourStorage.ParentLink  = 5;

        ConstructionManager.GenerateRobot(testStructure); // creates the robot from local data

        // Moving robot a little up just for presentation
        GameObject root = GameObject.Find("Sphere");

        PositionListCreator.CreateDict(root, testList.PList);
        root.transform.Translate(Vector3.up);
    }
예제 #3
0
 // Use this for initialization
 void Start()
 {
     PositionListCreator.CreateList(rootObject, testList.PList);
     //ObjectJoint.SetParents(rootObject);
 }