예제 #1
0
            public static Cell GetByPosition(ref PositionInt position, Cell[][] cells)
            {
                Cell result = null;

                // normalize position to create an illusion of an endless, borderless plate
                if (position.GetX() >= cells.Length)
                {
                    position = new PositionInt(position.GetX() - cells.Length, position.GetY());
                }
                if (position.GetY() >= cells[0].Length)
                {
                    position = new PositionInt(position.GetX(), position.GetY() - cells[0].Length);
                }
                if (position.GetX() < 0)
                {
                    position = new PositionInt(cells.Length + position.GetX(), position.GetY());
                }
                if (position.GetY() < 0)
                {
                    position = new PositionInt(position.GetX(), cells[0].Length + position.GetY());
                }


                try
                {
                    result = cells[position.GetX()][position.GetY()];
                }
                catch (IndexOutOfRangeException e)
                {
                    result = Cell.GetByPosition(ref position, cells);
                }
                return(result);
            }
예제 #2
0
        private Cell UpdateCell(PositionInt position, Cell[][] cells, GameOfLifeRules rules)
        {
            Cell result = new Cell();

            result.isAlive = false;

            int numberOfAliveNeighbours = 0;

            // cell position relative to the current cell,
            // find living neighbours
            for (int x = -1; x <= 1; x++)
            {
                for (int y = -1; y <= 1; y++)
                {
                    if (!((x == 0) && (y == 0))) // if not at the center
                    {
                        // position will then be normalized in Cell.GetByPosition() to create an 'endless' plate
                        PositionInt neighbourPosition = new PositionInt(position.GetX() + x, position.GetY() + y);
                        Cell        neighbourCell     = Cell.GetByPosition(ref neighbourPosition, cells);
                        if (neighbourCell.isAlive)
                        {
                            numberOfAliveNeighbours++;
                        }
                    }
                }
            }

            if (CompareWithRule(numberOfAliveNeighbours, rules.neighbours_ToCreate))
            {
                result.isAlive = true;
            }

            if (CompareWithRule(numberOfAliveNeighbours, rules.neighbours_ToSurvive))
            {
                result.isAlive = true;
            }
            else
            if (CompareWithRule(numberOfAliveNeighbours, rules.neighbours_ToDie))
            {
                result.isAlive = false;
            }

            return(result);
        }