/// <summary> /// Updates the world matrix (change caused by parent) /// </summary> public virtual void UpdateWorldMatrix(ref MatrixD parentWorldMatrix, object source = null) { PositionComp.UpdateWorldMatrix(ref parentWorldMatrix, source); }
/// <summary> /// Called when [member changed]. /// </summary> /// <param name="memberInfo">The member info.</param> public void OnMemberChanged(MemberInfo memberInfo) { { PositionComp.UpdateWorldMatrix(null); } }