예제 #1
0
    IEnumerator SpawnAtEndOfFrame(string asset, GameObject current, PositionAtCharacter p)
    {
        yield return(new WaitForEndOfFrame());

        Transform  t   = current.GetComponent <AssetHolder>().GetTransform(p);
        GameObject ins = SpawnObject(asset, t.position, t.rotation);

        ins.transform.parent = t;
    }
예제 #2
0
 //0 = lefthand, 1= righthand, 2= hatpos
 public Transform GetTransform(PositionAtCharacter pos) =>
 assetTransforms[(int)pos];