override protected void Awake() { base.Awake(); smallPrefab = GameMgr.resourceMgr.GetGameObject("prefab/skillmodule.ab", "SkillSmallItem"); smallList.itemPrefab = smallPrefab; groupListPrefab = GameMgr.resourceMgr.GetGameObject("prefab/skillmodule.ab", "SkillGroupList"); groupList.itemPrefab = groupListPrefab; ScreenSlider.OpenSlid(); PosMgr.SetUIPos(starButton, 12); PosMgr.SetUIPos(bottleButton, 14); PromptModel.Instance.SlideEvent = OnSlideEvent; GameObject buggerPrefab = GameMgr.resourceMgr.GetGameObject("prefab/base.ab", "Bugger"); GameObject buggerItem = GameObject.Instantiate(buggerPrefab); buggerItem.transform.SetParent(buggerPos, false); buggerItem.transform.localPosition = new Vector3(0, 1000, 0); buggerItem.transform.localScale = new Vector3(0.9f, 0.9f, 1); bugger = buggerItem.GetComponent <Bugger>(); bugger.iconId = 10101; bugger.AddPos(new BuggerPosInfo(new Vector2(0, 780), new Vector2(0, 680))); bugger.AddPos(new BuggerPosInfo(new Vector2(-279, 780), new Vector2(-279, 680))); bugger.AddPos(new BuggerPosInfo(new Vector2(279, 780), new Vector2(279, 680))); bugger.AddPos(new BuggerPosInfo(new Vector2(-558, 468), new Vector2(-458, 468))); bugger.AddPos(new BuggerPosInfo(new Vector2(-558, 312), new Vector2(-458, 312))); bugger.AddPos(new BuggerPosInfo(new Vector2(-558, 156), new Vector2(-458, 156))); bugger.AddPos(new BuggerPosInfo(new Vector2(-558, 0), new Vector2(-458, 0))); bugger.AddPos(new BuggerPosInfo(new Vector2(-558, -156), new Vector2(-458, -156))); bugger.AddPos(new BuggerPosInfo(new Vector2(558, 468), new Vector2(458, 468))); bugger.AddPos(new BuggerPosInfo(new Vector2(558, 312), new Vector2(458, 312))); bugger.AddPos(new BuggerPosInfo(new Vector2(558, 156), new Vector2(458, 156))); bugger.AddPos(new BuggerPosInfo(new Vector2(558, 0), new Vector2(458, 0))); bugger.AddPos(new BuggerPosInfo(new Vector2(558, -156), new Vector2(458, -156))); bugger.Show(); InitList(); UpdateUI(); GameMgr.audioMgr.PlayMusic("rain"); }