public void Select(PortraitCircleView item) { if (item != null && Role.Instance.HeadId != item.ID) { if (item.isRelieve == 1) { Role.Instance.HeadId = item.ID; Portrait_img.sprite = ResourceMgr.Instance.LoadSprite(item.ID); for (int i = 0; i < PortraitList.Count; i++) { if (PortraitList[i].ID == item.ID) { PortraitList[i].Hint.SetActive(true); PortraitList[i].SelectImag.SetActive(true); } else { PortraitList[i].Hint.SetActive(false); PortraitList[i].SelectImag.SetActive(false); } } } else { CanvasView.Instance.AddNotice("请解锁头像!"); } } }
/// <summary> /// 初始化头像 /// </summary> public void Init() { Level_txt.text = Role.Instance.Level.ToString(); Exp_txt.text = Role.Instance.Exp.ToString(); Name_txt.text = Role.Instance.RoleName; if (ct == null) { HaveClear = HaveClear_trf.GetComponent <GridLayoutGroup>(); NotClear = NotClears_trf.GetComponent <GridLayoutGroup>(); HaveRect = Have_trf as RectTransform; NotClearRect = NotClear_trf as RectTransform; Control = Control_obj.transform as RectTransform; ct = GameObject.Find("HeroParent").transform; grid = Clear_trf.GetComponent <GridLayoutGroup>(); Mask_rect = Mask_trf.transform as RectTransform; Clear = Clear_trf.transform as RectTransform; } if (ct.childCount > 0) { for (int i = 0, length = ct.childCount; i < length; ++i) { Destroy(ct.GetChild(0).gameObject); } } GameObject heroGo = ResourceMgr.Instance.LoadResource(ID) as GameObject; if (heroGo == null) { return; } heroGo = Instantiate(heroGo, ct, false); Hreo = heroGo.transform; heroGo.transform.localPosition = new Vector3(0, -1, 0); heroGo.transform.localScale = new Vector3(2f, 2f, 2f); heroGo.SetLayer("Hero"); EventListener.Get(RawImage_obj).BegineDragEvent = e => { previousX = Input.mousePosition.x; }; EventListener.Get(RawImage_obj).DragEvent = e => { offset = previousX - Input.mousePosition.x; previousX = Input.mousePosition.x; heroGo.transform.Rotate(Vector3.up, offset * Time.deltaTime, Space.Self); }; Hreo.transform.localRotation = new Quaternion(0, 0, 0, 0); Portrait_img.sprite = ResourceMgr.Instance.LoadSprite(Role.Instance.HeadId); //头像 allHero = HeroMgr.GetSingleton().Heros; if (allHero.Length > PortraitList.Count) { for (int idx = 0; idx < allHero.Length; idx++) { if (idx > PortraitList.Count) { GameObject majesty = InitItemInfo(true, Clear_trf); PortraitCircleView majestyview = majesty.GetComponent <PortraitCircleView>(); majestyview.Init(); if (idx > 10) { majestyview.Endow(allHero[idx].HeroId, false); } else { majestyview.Endow(allHero[idx].HeroId, true); } PortraitList.Add(majestyview); } } } SelectSort(); }