public void StepTest3() { Scene scene = new Scene(); Portalable p = new Portalable(scene); Transform2 start = new Transform2(new Vector2(0, 0)); Transform2 velocity = Transform2.CreateVelocity(new Vector2(3, 0)); p.SetTransform(start); p.SetVelocity(velocity); //Scene scene = new Scene(); FloatPortal enter = new FloatPortal(scene); enter.SetTransform(new Transform2(new Vector2(1, 0))); enter.SetVelocity(Transform2.CreateVelocity(new Vector2(1, 0))); FloatPortal exit = new FloatPortal(scene); exit.SetTransform(new Transform2(new Vector2(10, 10))); enter.Linked = exit; exit.Linked = enter; PortalCommon.UpdateWorldTransform(new IPortalCommon[] { p, enter, exit }); SimulationStep.Step(new IPortalCommon[] { p, enter, exit }, new IPortal[] { enter, exit }, 1, null); /*Assert.IsTrue(p.WorldTransform.Position == new Vector2(9, 10)); Assert.IsTrue(p.WorldVelocity.Position == new Vector2(-2, 0));*/ Assert.IsTrue(p.GetTransform().Position == new Vector2(9, 10)); Assert.IsTrue(p.GetVelocity().Position == new Vector2(-2, 0)); }
public void StepTest0() { Scene scene = new Scene(); Portalable p = new Portalable(scene); Transform2 start = new Transform2(new Vector2(1, 5), 2.3f, 3.9f); Transform2 velocity = Transform2.CreateVelocity(new Vector2(-3, 4), 23, 0.54f); p.SetTransform(start); p.SetVelocity(velocity); PortalCommon.UpdateWorldTransform(new IPortalCommon[] { p }); SimulationStep.Step(new IPortalCommon[] { p }, new IPortal[0], 1, null); Assert.IsTrue(p.GetTransform().AlmostEqual(start.Add(velocity))); }