public override void Interact() { // Do not call base.Interact() here becase we have our own interact FX // in PortalManager // When there is a boss fight, if this is a boss portal then we can't go // back unless the boss is dead. if (!(IsBossPortal && Player.IsInBossBattle)) { portalManager.GoToNewPortal(TeleportTo, SelfData.SceneName); } }