public void SpawnItem(int id, Vector2 pos, Vector2?vel = null) { switch (id) { case 0: DeluminatorWorld deluminator = new DeluminatorWorld(pos); AllItems.Add(deluminator); break; case 1: MaraudersMapWorld map = new MaraudersMapWorld(pos); AllItems.Add(map); break; case 2: PortKeyWorld key = new PortKeyWorld(pos); AllItems.Add(key); break; case 3: TheGoldenSnitchWorld snitch = new TheGoldenSnitchWorld(pos, vel.Value); AllItems.Add(snitch); break; } }
public void Update() { if (ExileController.Instance != null) { Role.ResetCooldowns(); } if (_Object.Data.IsDead) { ClearItems(); } TaskInfoHandler.Instance.Update(); HandleNameColors(); PopulateButtons(); Role?.Update(); if (AmongUsClient.Instance.AmHost) { DeluminatorWorld.WorldSpawn(); MaraudersMapWorld.WorldSpawn(); PortKeyWorld.WorldSpawn(); TheGoldenSnitchWorld.WorldSpawn(); if (Main.Instance.Config.OrderOfTheImp) { if (Main.Instance.AllPlayers.Any(x => Main.Instance.IsPlayerRole(x, "Harry") && (x._Object.Data.IsDead || x._Object.Data.Disconnected)) && Main.Instance.AllPlayers.Any(x => Main.Instance.IsPlayerRole(x, "Hermione") && (x._Object.Data.IsDead || x._Object.Data.Disconnected)) && Main.Instance.AllPlayers.Any(x => Main.Instance.IsPlayerRole(x, "Ron") && (x._Object.Data.IsDead || x._Object.Data.Disconnected))) { ShipStatus.RpcEndGame(GameOverReason.ImpostorByKill, false); } } } }