void ShowTurnBattleNotify() { PopupTurnBattleNotify popup = Instantiate(_showTurnBattle); popup.transform.SetParent(GameObject.Find("FrontCanvas").transform, false); if (_battleRound == BATTLEROUND.PLAYER) { popup.SetNotifyText("Player phase"); popup.mPopupTurnBattleAnim.SetTrigger("IsTurnPlayer"); } else { popup.SetNotifyText("Enemy phase"); } popup.SetTurnText("round " + _turnAround); }
void ShowTurnBattleNotify() { PopupTurnBattleNotify popup = Instantiate(_showTurnBattle); popup.transform.SetParent(GameObject.Find("Canvas").transform, false); if (_roundBattle == _RoundBattle.PLAYER) { popup.SetNotifyText("รอบของผู้เล่น"); popup.mPopupTurnBattleAnim.SetTrigger("IsTurnPlayer"); } else { popup.SetNotifyText("รอบของศัตรู"); } popup.SetTurnText("รอบที่ " + _turnAround); }