// Use this for initialization public void Start() { playerTransform = GameObject.FindWithTag("Player").transform; anim = GetComponent <Animator>(); myTransform = GetComponent <Transform>(); movementScript = GetComponent <EnemyMovementBasic>(); soundScript = GetComponent <SoundScript>(); popup = GetComponent <PopupTextHandler>(); deviation = Mathf.Max((damage / 100) * 5, 1); AdjustStatsForLevel(); }
// Use this for initialization void Start() { inventory = GetComponent <Inventory>(); popup = GetComponent <PopupTextHandler>(); anim = GetComponent <Animator>(); soundScript = GetComponent <SoundScript>(); movementScript = GetComponent <PlayerMovement>(); RefreshLevelAndStats(); totalExpForNextLevel = ExperienceRequiredForNextLevel(); expToLvlUp = totalExpForNextLevel; }