void GiveRewards() { for (int i = 0; i < Contestants.Count; i++) { GameObject contestant = Contestants[i]; if (contest.type == "Mischief" && contestant.GetComponent <Character>().Mischief < 5) { contestant.GetComponent <Character>().Mischief++; } else if (contest.type == "Bravery" && contestant.GetComponent <Character>().Bravery < 5) { contestant.GetComponent <Character>().Bravery++; } else if (contest.type == "Charm" && contestant.GetComponent <Character>().Charm < 5) { contestant.GetComponent <Character>().Charm++; } } if (contest.reward == "food") { Inventory.UpdateFood(contest.rewardCount); } if (contest.reward == "money") { Inventory.UpdateMoney(contest.rewardCount); } if (contest.reward == "character") { Population.AddCharacterToParty(); } if (contest.reward == "item") { Inventory.AddItem(contest.itemName); } //if (contest.type == "Mischief") Inventory.UpdateFood(diceTotal); //if (contest.type == "Bravery") Inventory.UpdateMoney(contest.difficulty); //if (contest.type == "Charm") Inventory.UpdateMoney(contest.difficulty); }