예제 #1
0
    public void CreatePopoutText(PopoutTextRequest NewRequest)
    {
        GameObject PopoutTextBase = Instantiate(PopoutTextPrefab);

        //PopoutTextBase.transform.parent = GameObject.Find("Canvas").gameObject.transform;
        PopoutTextBase.transform.SetParent(GameObject.Find("Canvas").gameObject.transform);

        PopoutTextBase.GetComponent <PopoutTextController>().SetMainText(NewRequest.GetMainText());
        PopoutTextBase.GetComponent <PopoutTextController>().SetTextColor(new Color(255, 0, 0));

        PopoutTextBase.gameObject.transform.position = Camera.main.WorldToScreenPoint(transform.position);

        // 设置飘字在NewRequest.GetExistTime()预设时间后销毁
        Destroy(PopoutTextBase, NewRequest.GetExistTime());
    }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        // 棋子生命值状态更新
        //=========================================================================================================================
        if (PieceUIBase != null && PieceUIBaseVisibale == true)
        {
            //PieceUIBase.fillAmount -= Time.deltaTime / 50.0f;
            PieceUIBase.gameObject.transform.position = Camera.main.WorldToScreenPoint(transform.position);

            float HealthBarWidth = 75 * ThisPieceStateController.GetRationOfHealth();

            // 设置RectTransform的Width和Height数值
            HealBar.GetComponent <RectTransform>().sizeDelta = new Vector2(HealthBarWidth, 10);

            // 设置RectTransform的PosX, PosY 和PosZ数值
            HealBar.GetComponent <RectTransform>().localPosition = new Vector3((float)((-1) * ((75 - HealthBarWidth) / 2.0)), -35, 0);
        }
        //=========================================================================================================================

        if (TimeAfterLastPopout >= PopoutInterval)
        {
            if (PopoutTextRequestList.Count > 0)
            {
                CreatePopoutText(PopoutTextRequestList[0]);
                PopoutTextRequestList[0] = null;
                PopoutTextRequestList.Remove(PopoutTextRequestList[0]);

                TimeAfterLastPopout = 0.0f;
            }
        }
        else
        {
            TimeAfterLastPopout += Time.deltaTime;
        }

        if (Input.GetKeyDown(KeyCode.L))
        {
            PopoutTextRequest NewPopoutRequest = new PopoutTextRequest();

            NewPopoutRequest.SetMainText("999");

            AddPopoutTextRequest(NewPopoutRequest);

            HidePieceUIBase();
        }
    }
예제 #3
0
 // 向飘字请求队列中加入新的飘字请求
 public void AddPopoutTextRequest(PopoutTextRequest NewRequest)
 {
     PopoutTextRequestList.Add(NewRequest);
 }