public void UpdateCollectAmount(ItemBase item, int leftAmount)//得道具时用到 { if (item == Item) { if (IsComplete) { return; } if (!InOrder) { CurrentAmount = leftAmount; } else if (AllPrevObjCmplt) { CurrentAmount = leftAmount; } if (CurrentAmount > 0) { string message = DisplayName + (IsComplete ? "(完成)" : "[" + CurrentAmount + "/" + Amount + "]"); PopoutController.CreatePopoutMessage(message, 50); } if (runtimeParent.IsComplete) { string message = "[任务]" + runtimeParent.TITLE + "(已完成)"; PopoutController.CreatePopoutMessage(message, 50); } } }
public override void btnTapped() { //base.btnTapped(); if (isUnlocked) { if (!isEmpty) { GDEtimeTaskData task = SDDataManager.Instance.GetTimeTaskById(taskId); string itemId = task.itemId; int oldD = task.oldData; if (SDDataManager.Instance.FinishTimeTask(taskId)) { CurrentRewardList = new List <string>(); CurrentRewardList.Add(itemId); for (int i = 0; i < FP.AllProducts.Count; i++) { float r = oldD * 1f / (oldD + i + 2); if (UnityEngine.Random.Range(0, 1f) < r) { CurrentRewardList.Add(FP.AllProducts[i].ID); SDDataManager.Instance.addConsumable(FP.AllProducts[i].ID); } } Debug.Log("成功获取工厂成果"); string re = CurrentRewardList[0]; for (int i = 1; i < CurrentRewardList.Count; i++) { re += " & " + CurrentRewardList[i]; } PopoutController.CreatePopoutMessage("获取奖励" + re, 10); } } } }
protected virtual void UpdateAmountUp(int amount = 1) { if (IsComplete) { return; } if (!InOrder) { CurrentAmount += amount; } else if (AllPrevObjCmplt) { CurrentAmount += amount; } if (CurrentAmount > 0) { string message = DisplayName + (IsComplete ? "完成" : "[" + CurrentAmount + "/" + Amount + "]"); PopoutController.CreatePopoutMessage(message, 50); } if (runtimeParent.IsComplete) { PopoutController.CreatePopoutMessage ("[任务 " + runtimeParent.TITLE + " ](已完成)", 50); } }
public void UpdateCollectAmount(string itemId, int leftAmount) { bool flag = false; if (Item != null) { if (itemId == Item.ID) { flag = true; } } else if (itemId == ItemID) { flag = true; } if (flag) { if (IsComplete) { return; } if (!InOrder) { CurrentAmount = leftAmount; } else if (AllPrevObjCmplt) { CurrentAmount = leftAmount; } if (CurrentAmount > 0) { string message = DisplayName + (IsComplete ? "(完成)" : "[" + CurrentAmount + "/" + Amount + "]"); PopoutController.CreatePopoutMessage(message, 50); } if (runtimeParent.IsComplete) { string message = "[任务]" + runtimeParent.TITLE + "(已完成)"; PopoutController.CreatePopoutMessage(message, 50); } } }
public void Btn_compose_confirm() { GDERuneData rune0 = SDDataManager.Instance.getRuneOwnedByHashcode (ComposeMaterialSlots[0].hashcode); GDERuneData rune1 = SDDataManager.Instance.getRuneOwnedByHashcode (ComposeMaterialSlots[1].hashcode); GDERuneData rune2 = SDDataManager.Instance.getRuneOwnedByHashcode (ComposeMaterialSlots[2].hashcode); // if (SDDataManager.Instance.CheckIfCanComposeToCreateNewRune (rune0, rune1, rune2, out string result)) { SDDataManager.Instance.ConsumeRune(rune0.Hashcode); SDDataManager.Instance.ConsumeRune(rune1.Hashcode); SDDataManager.Instance.ConsumeRune(rune2.Hashcode); SDDataManager.Instance.AddRune(result); // RuneItem RI = SDDataManager.Instance.getRuneItemById(result); PopoutController.CreatePopoutMessage("成功呢获得 " + RI.NAME, 10); ResetComposePanel(); } }
/// <summary> /// 接取任务 /// </summary> /// <param name="quest">要接取的任务</param> /// <param name="loadMode">是否读档模式</param> /// <returns></returns> public bool AcceptQuest(Quest quest, bool loadMode = false) { if (!quest || !quest.IsValid) { //PopoutController.CreatePopoutMessage("无效任务", 25); Debug.Log("无效任务"); return(false); } if (HasOngoingQuest(quest)) { //PopoutController.CreatePopoutMessage("任务正在执行", 25); Debug.Log("任务正在执行"); return(false); } if (quest.Group) { } foreach (Objective o in quest.ObjectiveInstances) { if (o is CollectObjective) { CollectObjective co = o as CollectObjective; TriggerManager.Instance.OnGetItemEvent += co.UpdateCollectAmount; TriggerManager.Instance.OnLoseItemEvent += co.UpdateCollectAmountDown; } if (o is KillObjective) { KillObjective ko = o as KillObjective; TriggerManager.Instance.OnUnitDeathEvent += ko.UpdateKillAmount; } if (o is TalkObjective) { } if (o is SubmitObjective) { } if (o is CustomObjective) { CustomObjective cuo = o as CustomObjective; TriggerManager.Instance.OnTriggerSetEvent += cuo.UpdateTriggerState; if (cuo.CheckStateAtAcpt) { TriggerManager.Instance.SetTrigger(cuo.TriggerName , TriggerManager.Instance.GetTriggerState(cuo.TriggerName)); } } o.OnStateChangeEvent += OnObjectiveStateChange; } quest.IsOngoing = true; QuestsOngoing.Add(quest); if (!quest.SbmtOnOriginalNPC) { } if (!loadMode) { PopoutController.CreatePopoutMessage("接取任务[" + quest.TITLE + "]", 50); } if (quest.ObjectiveInstances.Count > 0) { Objective firstObj = quest.ObjectiveInstances[0]; // } return(true); }
/// <summary> /// 完成任务 /// </summary> /// <param name="quest">完成的任务</param> /// <param name="loadMode">是否为读档模式</param> /// <returns></returns> public bool CompleteQuest(Quest quest, bool loadMode = false) { if (!quest) { return(false); } if (HasOngoingQuest(quest) && quest.IsComplete) { if (!loadMode) { foreach (ItemInfo rwi in quest.QuestItemReward.RewardItems) { //if() } foreach (QuestItemReward.DictItemInfo dwi in quest.QuestItemReward.DictRewardItems) { //if() } List <Quest> questsReqThisQuestItem = new List <Quest>(); foreach (Objective o in quest.ObjectiveInstances) { if (o is CollectObjective) { CollectObjective co = o as CollectObjective; questsReqThisQuestItem = QuestRequiredItem(co.Item , SDDataManager.Instance.GetItemAmount(co.Item.ID) - o.Amount) .ToList(); } if (questsReqThisQuestItem.Contains(quest) && questsReqThisQuestItem.Count > 1) //需要道具的任务群包含该任务且数量多于一个,说明其他任务对该任务提交的道具存在依赖 { PopoutController.CreatePopoutMessage ("提交失败,其他任务对该任务提交物品有需求", 50); return(false); } } } quest.IsOngoing = false; QuestsOngoing.Remove(quest); RemoveQuestAgentByQuest(quest); //quest.current QuestsComplete.Add(quest); // foreach (Objective o in quest.ObjectiveInstances) { o.OnStateChangeEvent -= OnObjectiveStateChange; if (o is CollectObjective) { CollectObjective co = o as CollectObjective; TriggerManager.Instance.OnGetItemEvent += co.UpdateCollectAmount; TriggerManager.Instance.OnLoseItemEvent += co.UpdateCollectAmountDown; if (!loadMode && co.LoseItemAtSbmt) { SDDataManager.Instance.LoseItem(co.Item.ID, o.Amount); } } if (o is KillObjective) { KillObjective ko = o as KillObjective; TriggerManager.Instance.OnUnitDeathEvent -= ko.UpdateKillAmount; } if (o is TalkObjective) { } if (o is SubmitObjective) { } if (o is CustomObjective) { CustomObjective cuo = o as CustomObjective; TriggerManager.Instance.OnTriggerSetEvent -= cuo.UpdateTriggerState; } } if (!loadMode) { SDDataManager.Instance.AddCoin(quest.RewardCoin); SDDataManager.Instance.AddDamond(quest.RewardDamond); SDDataManager.Instance.AddJiancai(quest.RewardJianCai); float R = UnityEngine.Random.Range(0, 1); if (R <= quest.QuestItemReward.GetPossible) { foreach (ItemInfo info in quest.QuestItemReward.RewardItems) { SDDataManager.Instance.AddItem(info.ItemID, info.Amount); } foreach (QuestItemReward.DictItemInfo INFO in quest.QuestItemReward.DictRewardItems) { float _R = UnityEngine.Random.Range(0, 1); if (_R <= INFO.Possibility) { SDDataManager.Instance.AddItem(INFO.ID, INFO.amount); } } } PopoutController.CreatePopoutMessage ("完成任务 [" + quest.TITLE + "]", 50); } return(true); } return(false); }