예제 #1
0
 public void UpdateCollectAmount(ItemBase item, int leftAmount)//得道具时用到
 {
     if (item == Item)
     {
         if (IsComplete)
         {
             return;
         }
         if (!InOrder)
         {
             CurrentAmount = leftAmount;
         }
         else if (AllPrevObjCmplt)
         {
             CurrentAmount = leftAmount;
         }
         if (CurrentAmount > 0)
         {
             string message = DisplayName + (IsComplete ? "(完成)" : "[" + CurrentAmount + "/" + Amount + "]");
             PopoutController.CreatePopoutMessage(message, 50);
         }
         if (runtimeParent.IsComplete)
         {
             string message = "[任务]" + runtimeParent.TITLE + "(已完成)";
             PopoutController.CreatePopoutMessage(message, 50);
         }
     }
 }
예제 #2
0
 public override void btnTapped()
 {
     //base.btnTapped();
     if (isUnlocked)
     {
         if (!isEmpty)
         {
             GDEtimeTaskData task   = SDDataManager.Instance.GetTimeTaskById(taskId);
             string          itemId = task.itemId;
             int             oldD   = task.oldData;
             if (SDDataManager.Instance.FinishTimeTask(taskId))
             {
                 CurrentRewardList = new List <string>();
                 CurrentRewardList.Add(itemId);
                 for (int i = 0; i < FP.AllProducts.Count; i++)
                 {
                     float r = oldD * 1f / (oldD + i + 2);
                     if (UnityEngine.Random.Range(0, 1f) < r)
                     {
                         CurrentRewardList.Add(FP.AllProducts[i].ID);
                         SDDataManager.Instance.addConsumable(FP.AllProducts[i].ID);
                     }
                 }
                 Debug.Log("成功获取工厂成果");
                 string re = CurrentRewardList[0];
                 for (int i = 1; i < CurrentRewardList.Count; i++)
                 {
                     re += " & " + CurrentRewardList[i];
                 }
                 PopoutController.CreatePopoutMessage("获取奖励" + re, 10);
             }
         }
     }
 }
예제 #3
0
 protected virtual void UpdateAmountUp(int amount = 1)
 {
     if (IsComplete)
     {
         return;
     }
     if (!InOrder)
     {
         CurrentAmount += amount;
     }
     else if (AllPrevObjCmplt)
     {
         CurrentAmount += amount;
     }
     if (CurrentAmount > 0)
     {
         string message = DisplayName + (IsComplete ? "完成" : "[" + CurrentAmount
                                         + "/" + Amount + "]");
         PopoutController.CreatePopoutMessage(message, 50);
     }
     if (runtimeParent.IsComplete)
     {
         PopoutController.CreatePopoutMessage
             ("[任务 " + runtimeParent.TITLE + " ](已完成)", 50);
     }
 }
예제 #4
0
    public void UpdateCollectAmount(string itemId, int leftAmount)
    {
        bool flag = false;

        if (Item != null)
        {
            if (itemId == Item.ID)
            {
                flag = true;
            }
        }
        else
        if (itemId == ItemID)
        {
            flag = true;
        }

        if (flag)
        {
            if (IsComplete)
            {
                return;
            }
            if (!InOrder)
            {
                CurrentAmount = leftAmount;
            }
            else if (AllPrevObjCmplt)
            {
                CurrentAmount = leftAmount;
            }
            if (CurrentAmount > 0)
            {
                string message = DisplayName + (IsComplete ? "(完成)" : "[" + CurrentAmount + "/" + Amount + "]");
                PopoutController.CreatePopoutMessage(message, 50);
            }
            if (runtimeParent.IsComplete)
            {
                string message = "[任务]" + runtimeParent.TITLE + "(已完成)";
                PopoutController.CreatePopoutMessage(message, 50);
            }
        }
    }
예제 #5
0
    public void Btn_compose_confirm()
    {
        GDERuneData rune0 = SDDataManager.Instance.getRuneOwnedByHashcode
                                (ComposeMaterialSlots[0].hashcode);
        GDERuneData rune1 = SDDataManager.Instance.getRuneOwnedByHashcode
                                (ComposeMaterialSlots[1].hashcode);
        GDERuneData rune2 = SDDataManager.Instance.getRuneOwnedByHashcode
                                (ComposeMaterialSlots[2].hashcode);

        //
        if (SDDataManager.Instance.CheckIfCanComposeToCreateNewRune
                (rune0, rune1, rune2, out string result))
        {
            SDDataManager.Instance.ConsumeRune(rune0.Hashcode);
            SDDataManager.Instance.ConsumeRune(rune1.Hashcode);
            SDDataManager.Instance.ConsumeRune(rune2.Hashcode);
            SDDataManager.Instance.AddRune(result);
            //
            RuneItem RI = SDDataManager.Instance.getRuneItemById(result);
            PopoutController.CreatePopoutMessage("成功呢获得 " + RI.NAME, 10);
            ResetComposePanel();
        }
    }
예제 #6
0
    /// <summary>
    /// 接取任务
    /// </summary>
    /// <param name="quest">要接取的任务</param>
    /// <param name="loadMode">是否读档模式</param>
    /// <returns></returns>
    public bool AcceptQuest(Quest quest, bool loadMode = false)
    {
        if (!quest || !quest.IsValid)
        {
            //PopoutController.CreatePopoutMessage("无效任务", 25);
            Debug.Log("无效任务");
            return(false);
        }
        if (HasOngoingQuest(quest))
        {
            //PopoutController.CreatePopoutMessage("任务正在执行", 25);
            Debug.Log("任务正在执行");
            return(false);
        }

        if (quest.Group)
        {
        }

        foreach (Objective o in quest.ObjectiveInstances)
        {
            if (o is CollectObjective)
            {
                CollectObjective co = o as CollectObjective;
                TriggerManager.Instance.OnGetItemEvent  += co.UpdateCollectAmount;
                TriggerManager.Instance.OnLoseItemEvent += co.UpdateCollectAmountDown;
            }
            if (o is KillObjective)
            {
                KillObjective ko = o as KillObjective;
                TriggerManager.Instance.OnUnitDeathEvent += ko.UpdateKillAmount;
            }
            if (o is TalkObjective)
            {
            }
            if (o is SubmitObjective)
            {
            }
            if (o is CustomObjective)
            {
                CustomObjective cuo = o as CustomObjective;
                TriggerManager.Instance.OnTriggerSetEvent += cuo.UpdateTriggerState;
                if (cuo.CheckStateAtAcpt)
                {
                    TriggerManager.Instance.SetTrigger(cuo.TriggerName
                                                       , TriggerManager.Instance.GetTriggerState(cuo.TriggerName));
                }
            }
            o.OnStateChangeEvent += OnObjectiveStateChange;
        }
        quest.IsOngoing = true;
        QuestsOngoing.Add(quest);
        if (!quest.SbmtOnOriginalNPC)
        {
        }

        if (!loadMode)
        {
            PopoutController.CreatePopoutMessage("接取任务[" + quest.TITLE + "]", 50);
        }
        if (quest.ObjectiveInstances.Count > 0)
        {
            Objective firstObj = quest.ObjectiveInstances[0];
            //
        }
        return(true);
    }
예제 #7
0
    /// <summary>
    /// 完成任务
    /// </summary>
    /// <param name="quest">完成的任务</param>
    /// <param name="loadMode">是否为读档模式</param>
    /// <returns></returns>
    public bool CompleteQuest(Quest quest, bool loadMode = false)
    {
        if (!quest)
        {
            return(false);
        }
        if (HasOngoingQuest(quest) && quest.IsComplete)
        {
            if (!loadMode)
            {
                foreach (ItemInfo rwi in quest.QuestItemReward.RewardItems)
                {
                    //if()
                }
                foreach (QuestItemReward.DictItemInfo dwi
                         in quest.QuestItemReward.DictRewardItems)
                {
                    //if()
                }

                List <Quest> questsReqThisQuestItem = new List <Quest>();
                foreach (Objective o in quest.ObjectiveInstances)
                {
                    if (o is CollectObjective)
                    {
                        CollectObjective co = o as CollectObjective;
                        questsReqThisQuestItem = QuestRequiredItem(co.Item
                                                                   , SDDataManager.Instance.GetItemAmount(co.Item.ID) - o.Amount)
                                                 .ToList();
                    }
                    if (questsReqThisQuestItem.Contains(quest) &&
                        questsReqThisQuestItem.Count > 1)
                    //需要道具的任务群包含该任务且数量多于一个,说明其他任务对该任务提交的道具存在依赖
                    {
                        PopoutController.CreatePopoutMessage
                            ("提交失败,其他任务对该任务提交物品有需求", 50);
                        return(false);
                    }
                }
            }
            quest.IsOngoing = false;
            QuestsOngoing.Remove(quest);
            RemoveQuestAgentByQuest(quest);
            //quest.current
            QuestsComplete.Add(quest);
            //
            foreach (Objective o in quest.ObjectiveInstances)
            {
                o.OnStateChangeEvent -= OnObjectiveStateChange;
                if (o is CollectObjective)
                {
                    CollectObjective co = o as CollectObjective;
                    TriggerManager.Instance.OnGetItemEvent  += co.UpdateCollectAmount;
                    TriggerManager.Instance.OnLoseItemEvent += co.UpdateCollectAmountDown;
                    if (!loadMode && co.LoseItemAtSbmt)
                    {
                        SDDataManager.Instance.LoseItem(co.Item.ID, o.Amount);
                    }
                }
                if (o is KillObjective)
                {
                    KillObjective ko = o as KillObjective;
                    TriggerManager.Instance.OnUnitDeathEvent -= ko.UpdateKillAmount;
                }
                if (o is TalkObjective)
                {
                }
                if (o is SubmitObjective)
                {
                }
                if (o is CustomObjective)
                {
                    CustomObjective cuo = o as CustomObjective;
                    TriggerManager.Instance.OnTriggerSetEvent -= cuo.UpdateTriggerState;
                }
            }
            if (!loadMode)
            {
                SDDataManager.Instance.AddCoin(quest.RewardCoin);
                SDDataManager.Instance.AddDamond(quest.RewardDamond);
                SDDataManager.Instance.AddJiancai(quest.RewardJianCai);

                float R = UnityEngine.Random.Range(0, 1);
                if (R <= quest.QuestItemReward.GetPossible)
                {
                    foreach (ItemInfo info in quest.QuestItemReward.RewardItems)
                    {
                        SDDataManager.Instance.AddItem(info.ItemID, info.Amount);
                    }
                    foreach (QuestItemReward.DictItemInfo INFO
                             in quest.QuestItemReward.DictRewardItems)
                    {
                        float _R = UnityEngine.Random.Range(0, 1);
                        if (_R <= INFO.Possibility)
                        {
                            SDDataManager.Instance.AddItem(INFO.ID, INFO.amount);
                        }
                    }
                }
                PopoutController.CreatePopoutMessage
                    ("完成任务 [" + quest.TITLE + "]", 50);
            }
            return(true);
        }
        return(false);
    }