public void TakeDamage(float damage) { PopUpController.CreateFloatingText(damage.ToString(), UIsocket, player.transform.position, transform.position); health -= damage; UpdateHealth(); StartCoroutine(ChangeTexture()); if (health <= 0) { isDead = true; StartCoroutine(DieAnimation()); Die(); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Target") { rb.constraints = RigidbodyConstraints.FreezeRotationX | RigidbodyConstraints.FreezeRotationZ | RigidbodyConstraints.FreezeRotationY | RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezePositionY; if (other.gameObject.transform.parent.name == gameObject.name) { PopUpController.CreateFloatingText("¡Bien!", transform); Game2Manager.correctHits++; } else { Game2Manager.failedTarget = true; } } }
private void Update() { float translation = Input.GetAxis("Horizontal") * speed * Time.deltaTime; if (touchingFloor) //mientras que toque la plataforma se termina el tiempo para pensar a donde saltar { actualTime += Time.deltaTime; } if (!touchingFloor) { timeInAir += Time.deltaTime; if (timeInAir > 5) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); PlatformSpawner.PlatformsSpawned = false; } } if (actualTime >= totalTime) { GameObject plat = GameObject.Find(SignManager.correctDirection); wrongPlat = plat.gameObject.GetComponent <Platform>(); if (wrongPlat.color != "Red") { CameraShake.shouldShake = true; Game3Manager.failed = true; actualTime = 0; } else { PopUpController.CreateFloatingText("¡Bien!", transform); Game3Manager.correct = true; } actualTime = 0; } if (!jumping) { transform.Translate(translation, 0, 0); } }
void Shoot() { RaycastHit hitInfo; if (Physics.Raycast(fpsCam.transform.position, fpsCam.transform.forward, out hitInfo, 200)) { if (SignManagerGame5.typeDecider == 0) // si el cartel dice que me fije por el numero { Debug.Log(hitInfo.transform.name); if (hitInfo.transform.name.Substring(0, 1) == SignManagerGame5.number) //si el nombre del portal es igual al numero, esta bien { PopUpController.CreateFloatingText("¡Bien!", hitInfo.transform); Game5Control.correct = true; } else { CameraShake.shouldShake = true; Game5Control.failed = true; } } if (SignManagerGame5.typeDecider == 1) // si el cartel dice que me fije por el nombre { bool correct = hitInfo.collider.gameObject.GetComponent <Portal>().CompareColors(); // llama a la funcion CompareColors del script del baculo if (correct) { PopUpController.CreateFloatingText("¡Bien!", hitInfo.transform); Game5Control.correct = true; } else { CameraShake.shouldShake = true; Game5Control.failed = true; } } PortalManager.newRound = true; SignManagerGame5.reDraw = true; } }
private void OnCollisionEnter(Collision collision) { timeInAir = 0; actualTime = 0; justLanded = true; if (collision.gameObject.tag == "Platform") { PlatformSpawner.currentPlatform = collision.transform; //la poscision de la plataforma en la que estoy se la paso al script Spawner para que sepa donde spawnear las siguientes plataformas platformScript = collision.gameObject.GetComponent <Platform>(); //agarro el script de la plataforma en la que estoy PlatformSpawner.currentPlatformColor = platformScript.color; //le paso el color de la plataforma del script de la plataforma al script Spawner if (platformScript.color == "Red" || PlatformSpawner.currentPlatform == PlatformSpawner.lastPlatform) { CameraShake.shouldShake = true; Game3Manager.failed = true; } else if (SignManager.correctDirection == collision.gameObject.name) //si cayó en la plataforma correcta(si la direccion era izq y el nombre de la paltaforma es izq), se le da como bien { PopUpController.CreateFloatingText("¡Bien!", transform); Game3Manager.correct = true; } else { if (collision.gameObject.name != "RightPlatform") { CameraShake.shouldShake = true; Game3Manager.failed = true; } } } if (collision.gameObject.name == "") { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); PlatformSpawner.PlatformsSpawned = false; } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "rock") { //logica } else { if (other.gameObject.tag == ballManagerScript.correctBall.ToString()) { PopUpController.CreateFloatingText("¡Bien!", other.gameObject.transform); ballManagerScript.correctBallCount++; ballManagerScript.totalCorrectBalls++; } else { CameraShake.shouldShake = true; ballManagerScript.correctBallCount = 0; ballManagerScript.LostStreak(); } } // Debug.Log(ballManagerScript.correctBallCount); ballManagerScript.currentBallCount--; }