public void CancelLevel() { lives--; if (lives > 0) { currentDifficulty = Mathf.Max(minLevelDifficulty, currentDifficulty - failedLevelDrop); startLevel(); } else { //TODO wait 18h for next live gameOverCanvas.Show(); } OnFailed(); }
public void Show() { summary.Show(); StartCoroutine(TransferScore()); }
public void Show() { shop.Show(); }
public void Show() { settings.Show(); }