public override void Load(BaseGame game) { base.Load(game); PopOutSpriteText.Anchor = Anchor.BottomCentre; PopOutSpriteText.Origin = Anchor.Centre; PopOutSpriteText.FadeColour(PopOutColor, 0); OriginalColour = DisplayedCountSpriteText.Colour; }
protected override void LoadComplete() { base.LoadComplete(); PopOutSpriteText.Anchor = Anchor.BottomCentre; PopOutSpriteText.Origin = Anchor.Centre; PopOutSpriteText.FadeColour(PopOutColor, 0); OriginalColour = DisplayedCountSpriteText.Colour; }