예제 #1
0
 void Start()
 {
     audioManager          = AudioManager.instance;
     player                = Player.instance;
     controller            = GameController.instance;
     pooler                = PoolerManager.instance;
     player.ammo[ammoType] = initialAmmo;
 }
예제 #2
0
 void Start()
 {
     audioManager          = AudioManager.instance;
     player                = Player.instance;
     controller            = GameController.instance;
     pooler                = PoolerManager.instance; // Pooler Manager
     player.ammo[ammoType] = initialAmmo;
     DisplayStats.UpdateRocketAmmo(initialAmmo);
 }
예제 #3
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
 }
예제 #4
0
 void Start()
 {
     //@TDSH
     // foreach (Transform p in pArray)
     // {
     //  Debug.Log(transform.name+"===="+p.name+"===="+p.localPosition);
     // }
     poolerManager = pooler.GetComponent <PoolerManager>();
     EventNotificationCenter.GetInstance().AddListener(BroadEvent.GAMERESET_EVENT, Reset);
     //设置对象池存放对象
 }
예제 #5
0
 private void Awake()
 {
     Instance = this;
 }
예제 #6
0
 // Use this for initialization
 void Start()
 {
     pooler = PoolerManager.instance;
     StartCoroutine(SpawnItems(spawnRate));
 }