// Use this for initialization protected void Start() { EdgeDrawer.SOLID_EDGE_TEXTURE = Resources.Load ("PoolDesigner/edge") as Texture2D; _snapper = GetComponent<Snapper> (); _planTransformation = GetComponent<PlanTransformation> (); // _gui = GameObject.Find("MainScene").GetComponent<PoolDesignerUI> (); _gui = GameObject.Find("MainScene").GetComponent<PoolUIv2>(); ResizeRectsToScreen(); m_cotationW = m_cotationH = new Rect(0,0,0,0); }
// Use this for initialization void Start() { _prevMousePosition = PC.In.GetCursorPosInvY(); //new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y); // _gui = GameObject.Find("MainScene").GetComponent<PoolDesignerUI> (); _gui = GameObject.Find("MainScene").GetComponent<PoolUIv2> (); }