/// <summary>获取实例</summary> public static PoolManagerSingltonAuto <T> GetIns() { if (Ins == null) { lock (objLock) { Ins = new PoolManagerSingltonAuto <T>(); } } return(Ins); }
List <UITreeItemNode> CreateTreeNodes() { if (UITreeCtrl == null) { NZQLA.Log.LogAtUnityEditorError("NULL"); return(null); } List <UITreeItemNode> nodes = new List <UITreeItemNode>(); int rootNodeCount = Random.Range(1, RootNodeCountMax); //添加根节点 for (int i = 0; i < rootNodeCount; i++) { nodes.Add(PoolManagerSingltonAuto <UITreeItemNode> .GetIns().GetOneItem()); } NodeCount -= rootNodeCount; int indexRootNode = 0; while (--NodeCount >= 0) { UITreeItemNode tempNode = RandOneNode(nodes, RandChildPower); if (tempNode == null) { NZQLA.Log.LogAtUnityEditorError("ERROR"); break; } if (tempNode.m_children == null) { tempNode.m_children = new List <UITreeItemNode>(); } tempNode.m_children.Add(PoolManagerSingltonAuto <UITreeItemNode> .GetIns().GetOneItem()); } return(nodes); }