void Update() { //移動処理 TouchInfo touchInfo = TouchUtil.GetTouch(); if (touchInfo == TouchInfo.Began && !PlayerStatus.Instance.IsDamage) { Move(); } //弾丸処理 if (poolController.IsCreate()) { poolController.CreateObj(poolController.AttachPoint.position, poolController.AttachPoint.rotation); SoundController.Instance.PlaySE(PlayerSE, 2); } //死亡処理 if (PlayerStatus.Instance.PlayerHp.Value <= 0.0f) { Death(); } }