예제 #1
0
파일: PoolMgr.cs 프로젝트: fetasty/GameBase
 /// <summary>
 /// 清空一个'抽屉'的游戏对象
 /// </summary>
 /// <param name="resName">游戏对象名称/抽屉名称</param>
 public void Clear(string resName)
 {
     if (boxDic.ContainsKey(resName))
     {
         PoolBox box = boxDic[resName];
         boxDic.Remove(resName);
         box.Clear();
     }
 }
예제 #2
0
파일: PoolMgr.cs 프로젝트: fetasty/GameBase
 /// <summary>
 /// 从缓存池取一个游戏对象, 不存在则自动创建, 取出时自动激活
 /// </summary>
 /// <typeparam name="T">对象类型</typeparam>
 /// <param name="resName">对象资源名, 相对于Resources目录的路径名</param>
 /// <param name="callback">对象处理回调</param>
 public void Get(string resName, UnityAction <GameObject> callback)
 {
     if (resName == null || callback == null)
     {
         throw new System.ArgumentNullException("Params cannot be null!");
     }
     if (!boxDic.ContainsKey(resName))
     {
         boxDic[resName] = new PoolBox(resName, pool);
     }
     boxDic[resName].Get(callback);
 }