/// <summary> /// Call this method to damage all instances of a prefab using Pool Boss. /// </summary> /// <param name="transToDamage">Transform to damage</param> /// <param name="damagePoints">How many points of damage to deal to each</param> public static void DamageAllOfPrefab(Transform transToDamage, int damagePoints) { PoolBoss.DamageAllOfPrefab(transToDamage, damagePoints); }