///fournir list<Sprite>, Sprite, Sprite, list<Sprite> /// <summary> /// Charge le jeu /// </summary> /// <param name="entityList">La liste des entités</param> /// <param name="map">La carte</param> /// <param name="hud">Le HUD</param> /// <param name="buttonList">La liste des boutons</param> /// <param name="pool">Le pool d'objet à dessiner</param> public void loadGame(List<Sprite> entityList, Sprite map, Sprite hud, PlayerInfo pi, List<Sprite> buttonList, out Pool pool) { batch = new SpriteBatch(graphics.GraphicsDevice); _pool = new Pool(ref this.content); _pool.loadMap(map); Rectangle r_map = _pool.getMap().getSprite().Bounds; PointConverter.Height = r_map.Height; PointConverter.Width = r_map.Width; _pool.loadHUD(hud); _pool.loadFonts(); this._pi = pi; foreach (Sprite entity in entityList) { Point real_loc = PointConverter.ToClientPoint(new Point((int)entity.ServerLoc.X, entity.ServerLoc.Y)); _pool.loadEntity(entity); _pool.getEntities().Last().Location = new Point((int)entity.ServerLoc.X, entity.ServerLoc.Y); _pool.getEntities().Last().Position = new Vector2((float)-real_loc.X, (float)-real_loc.Y); } foreach (Sprite button in buttonList) { _pool.loadButton(button); } pool = this._pool; }