void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); levelManager = GetComponent <LevelManager> (); boardManager = GetComponent <BoardManager> (); clickManager = GetComponent <ClickManager> (); gopherManager = GetComponent <GopherManager> (); catManager = GetComponent <CatManager> (); dogManager = GetComponent <DogManager> (); dogCatcherManager = GetComponent <DogCatcherManager> (); policeManager = GetComponent <PoliceManager> (); bloodHoundManager = GetComponent <BloodhoundManager> (); militaryManager = GetComponent <MilitaryManager> (); enemyMilitaryManager = GetComponent <EnemyMilitaryManager> (); audioManager = GetComponent <AudioSource> (); managers.Add(gopherManager); managers.Add(catManager); managers.Add(dogManager); managers.Add(dogCatcherManager); managers.Add(policeManager); managers.Add(bloodHoundManager); managers.Add(militaryManager); managers.Add(enemyMilitaryManager); Screen.SetResolution(800, 800, false); }
public void SetUp( ) { inmigrantManager = FindObjectOfType <InmigrantManager>(); policeManager = FindObjectOfType <PoliceManager>(); crFacility = FindObjectOfType <CentroDeRetencion>(); if (!inmigrantManager || !policeManager || !crFacility) { throw new System.Exception("Asegurate de que los managers estan en escena"); } TimerController.dailyEvent.AddListener(DailyActions); TimerController.monthlyEvent.AddListener(MonthlyActions); }
/// <summary> /// Обработчик оплаты штрафа для снятия розыска /// </summary> private void PayPenalty(Client player, object[] objects) { var playerInfo = PlayerInfoManager.GetInfo(player); if (playerInfo.Wanted.WantedLevel == 0) { API.sendNotificationToPlayer(player, "~r~Вы не в розыске", true); return; } var penalty = PoliceManager.CalculatePenalty(playerInfo); if (playerInfo.Balance < penalty) { API.sendNotificationToPlayer(player, "~b~Недостаточно средств", true); return; } playerInfo.Balance -= penalty; PlayerInfoManager.RefreshUI(player, playerInfo); PlayerInfoManager.ClearWanted(player); API.sendNotificationToPlayer(player, "~b~Вы сняты с розыска"); }
public static BehaviourTreeInstance Exemplify(PoliceManager pm) { Policeman p = new Policeman("Bobby"); var patrollingPoliceBehaviourTreeTwoResults = new SelectorNode( pm.IfChaseGotKid, new ActionNode(pm.ActionBringChildToStation), new SequencerNode(new BehaviourTreeNode[] { new ActionNode(pm.ActionWander), new ActionNode(pm.ActionSmoke) }) ); var patrollingPoliceBehaviourTreeTwoResultsSimple = new SelectorNode( pm.IfChaseGotKid, new ActionNode(pm.ActionBringChildToStation), new ActionNode(pm.ActionSmoke) ); var patrollingPoliceBehaviourArrayResults = new SelectorArrayNode( pm.IfChaseGotKidCases, new BehaviourTreeNode[] { new ActionNode(pm.ActionBringChildToStation), new ActionNode(pm.ActionWander), new ActionNode(pm.ActionSmoke) } ); BehaviourTreeInstance instance = new BehaviourTreeInstance(patrollingPoliceBehaviourArrayResults, p, 1); return(instance); }
void Start() { //GET inputControl = GetComponent <InputController>(); uiController = GetComponent <UIController>(); cameraController = Camera.main.GetComponent <CameraBehaviour>(); timerController = GetComponentInChildren <TimerController>(); resourceController = GetComponentInChildren <ResourceController>(); //GET Managers buildingsManager = FindObjectOfType <CentroDeRetencion>(); inmigrantManager = FindObjectOfType <InmigrantManager>(); policeManager = FindObjectOfType <PoliceManager>(); //SET Controllers inputControl.SetUp(ref globalState); uiController.SetUP(); timerController.SetUP(); resourceController.SetUp(); //Set Managers buildingsManager.SetUP(); inmigrantManager.SetUp(); policeManager.SetUp(); }
void Awake() { _instance = this; }
void cardToPlayer(CardInfo card, PlayerManager thisPlayer) { TrainConnection thisPlayerStandTrainConnection = thisPlayer.PlayerMoveController.PlayerTrainConnection; thisAccountPlayerStandTrainManager = thisPlayerStandTrainConnection.trainManager; if (thisPlayer.IsDie) { reactionManager.SetPlayerDie(); return; } thisAccountPlayerManager.SetPlay(true); switch (card.cardType) { case CardType.Up: if (thisPlayerStandTrainConnection.nearbyTrain_Up != null) { thisPlayer.PlayerMoveController.Move(thisPlayerStandTrainConnection.nearbyTrain_Up); reactionManager.SetActionSuccess(); } else { reactionManager.SetActionFail(CardType.Up); } break; case CardType.Down: if (thisPlayerStandTrainConnection.nearbyTrain_Down != null) { thisPlayer.PlayerMoveController.Move(thisPlayerStandTrainConnection.nearbyTrain_Down); reactionManager.SetActionSuccess(); } else { reactionManager.SetActionFail(CardType.Down); } break; case CardType.Left: if (thisPlayerStandTrainConnection.nearbyTrain_Left != null) { thisPlayer.PlayerMoveController.Move(thisPlayerStandTrainConnection.nearbyTrain_Left); reactionManager.SetActionSuccess(); } else { reactionManager.SetActionFail(CardType.Left); } break; case CardType.Right: if (thisPlayerStandTrainConnection.nearbyTrain_Right != null) { thisPlayer.PlayerMoveController.Move(thisPlayerStandTrainConnection.nearbyTrain_Right); reactionManager.SetActionSuccess(); } else { reactionManager.SetActionFail(CardType.Right); } break; case CardType.Pick: thisAccountItemHolderList = thisAccountPlayerStandTrainManager.GetAllItemHolder; if (thisAccountItemHolderList.Count > 0) { SetMarkableMark(thisAccountItemHolderList.ToArray(), true); } else { reactionManager.SetActionFail(CardType.Pick); } break; case CardType.Punch: thisAccountCanAttackPlayerManagerList = thisAccountPlayerStandTrainManager.GetAllPlayerManager; if (thisAccountCanAttackPlayerManagerList.Count > 1) { SetMarkableMark(thisAccountCanAttackPlayerManagerList.ToArray(), thisPlayer, true); } else { reactionManager.SetActionFail(CardType.Punch); } break; case CardType.Shot: if (thisAccountPlayerManager.PlayerBulletController.BulletCount <= 0) { reactionManager.SetNoBullet(); return; } if (thisAccountPlayerStandTrainManager.IsRoof) { List <TrainManager> roofTrainManagerList = GameManager.Instance.gamePlayManager.trainCommander.RoofTrainManagerList; for (int i = 0; i < roofTrainManagerList.Count; i++) { List <PlayerManager> thisRoofPlayerManagerList = roofTrainManagerList [i].GetAllPlayerManager; thisAccountCanAttackPlayerManagerList.AddRange(thisRoofPlayerManagerList); } } else { if (thisPlayerStandTrainConnection.nearbyTrain_Left != null) { TrainManager leftTrainManager = thisPlayerStandTrainConnection.nearbyTrain_Left.trainManager; if (leftTrainManager != null && leftTrainManager.GetAllPlayerManager.Count != 0) { thisAccountCanAttackPlayerManagerList.AddRange(leftTrainManager.GetAllPlayerManager); } } if (thisPlayerStandTrainConnection.nearbyTrain_Right != null) { TrainManager rightTrainManager = thisPlayerStandTrainConnection.nearbyTrain_Right.trainManager; if (rightTrainManager != null && rightTrainManager.GetAllPlayerManager.Count != 0) { thisAccountCanAttackPlayerManagerList.AddRange(rightTrainManager.GetAllPlayerManager); } } } if (thisAccountCanAttackPlayerManagerList.Count > 0) { SetMarkableMark(thisAccountCanAttackPlayerManagerList.ToArray(), thisPlayer, true); } else { reactionManager.SetActionFail(CardType.Shot); } break; case CardType.Police: if (policeManager == null) { policeManager = FindObjectOfType <PoliceManager> (); } GameManager.Instance.gamePlayManager.cameraController.ForcusOnPos(policeManager.PolicePosition); policeManager.ShowPath(); break; } }
protected override void Awake() { base.Awake(); pm = (PoliceManager)manager.GetComponent(getManager()); angleGoStraight = pm.angleGoStraight; }
public void LeavePolice() { policeManager = null; }
public void StorePolice(PoliceManager targetPoliceManager) { policeManager = targetPoliceManager; targetPoliceManager.standPos = transform.position + Vector3.right * 0.5f * ((float)allPlayerManagerList.Count / 2); targetPoliceManager.standPos += Vector3.left * 0.5f * allPlayerManagerList.Count; }